- Fixed "host game" crash, as well as some other prominent bugs
- Logic: Breaking change: All coordinates are now in tiles, not in "world units"
- Logic: Added sensors for ammo (units/turrets)
- Campaign: Added research button in mobile multiplayer (check pause menu)
- Campaign: Added tech tree sharing in multiplayer - only the host can research
- Campaign: Re-added sector invasions, any sector near an enemy base can be invaded
- Campaign: Changed sector meta system, your items will be wiped
- Campaign: Added save persistence, sectors will always have the same save even after defeat
- Campaign: Disabled drop zone display/warning when sector is captured
- Campaign: Moved capture wave indicator to wave UI