github Anuken/Mindustry v108
6.0 Build 108 - Beta

latest releases: v, v146, v145.1...
pre-release4 years ago

Mindustry 6.0 is now in beta. This means most mechanics outside of the campaign have been more or less finalized. Any significant new content is unlikely to be added.

  • Added Foreshadow turret
  • Added Tsunami turret (initial implementation by Slava0135, sprite by EyeOfDarkness)
  • Added logic unit control system
  • Added space floor block
  • Added button to center map to editor
  • Added rule setting for enemy lights
  • Added block "last accessed by" info (not saved, resets after relogin)
  • Better block replacement - conveyors retain items
  • Universal command system - all units can now command smaller units of similar type
  • Changed default wave layout for built-in maps to be harder
  • Changed armored conduits to not leak
  • Changed Spectre turret to pierce targets with certain ammo
  • Improved cliff sprites for maps that have them
  • Mobile control changes (double tap to control, hold to drop/pickup)
  • Mobile manual aiming control (hold location to shoot manually)
  • Campaign: Random ruins with scrap generation
  • Campaign: Tar, basalt & hotrock generation
  • Campaign: Removed turn end popup
  • Campaign: Procedurally generated waves based on difficulty
  • Campaign: Made core incinerate items when full to prevent locking of production counter
  • Campaign: Minor tech tree tweaks
  • Campaign: Removed "capture" of sectors and sector damage, waves are infinite until a better attack system is implemented
  • Campaign: Removed references to "turns"; items/production update every 1-2 minutes now

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