All libraries are versioned using Versioneer and are available on PyPi.
Automatic building has been switched to use Github actions.
From now on we will have stable releases and beta releases. The beta releases will be newer and will have new features but may not be as stable as the stable release.
Beta releases will be marked by the b extension to the version number like this version has. Once we are happy that the beta version is stable enough it will become the stable release.
The code in this release is mostly the same as the previous release but once we are satisfied there are no issues introduced this will become our first stable release and the next proper beta will be out shortly.
Please read this carefully before downloading.
Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.
We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds
We are working towards Amulet being a full 3D editor and we are starting to get there.
The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file and import them at a later point
- rotate selections upon pasting. (individual blocks do not rotate)
It can also be used as a world converter to convert one world into another.
Worlds
Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.
These are not hard limits we just haven't implemented support for older formats.
The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.
Known limitations
- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)
How can you help us?
First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our Discord channel in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.