github Amiga500/Onion OnionPlus-v4.4.0-beta-20260925-0f5bdb4f
OnionPlus V4.4.0-beta-20260925

latest releases: RedOnion-v4.5.0-20261106-3d9f2add, RedOnion-v4.5.0-20261106-e7657bc0, RedOnion-v4.4.0-20261027-6cbd9b07...
one month ago

Performance & reliability pass on top of the previous release
(commit fee6c4b). Base is still OnionUI 4.4.0-beta; updates arrive via OTA as usual.

What changed

  • Menus no longer burn CPU while idle — GameSwitcher, Tweaks, Play Activity,
    Themes, Package Manager, Battery Monitor and prompts now sleep between frames instead
    of spinning a core at 100 %. Cooler device, better battery life in menus.
  • Smoother GameSwitcher — screenshots are decoded in the background and the
    neighbouring entries are preloaded, so fast scrolling doesn't stall.
  • Volume & brightness changes are saved reliably — saved half a second after your
    last change (previously they could wait for an unrelated key press, or be lost on
    power-off), and returning to the original value is now saved too.
  • Settings survive power loss — system.json, keymap.json and config files are written
    atomically; a dead battery mid-save no longer leaves empty settings.
  • Scheduled blue light filter is lighter — checked inside keymon instead of running a
    script every 15 s; buttons no longer freeze for a few seconds when the schedule kicks in.
  • Faster game launch and exit — no Play Activity cache scan for games you've played
    before, fewer SD card flushes in the launch loop.

Fixes (all also present in upstream OnionUI)

  • Stack overflow in keymon when using the CPU clock hotkey.
  • Out-of-bounds write in the suspend process list.
  • Suspend could misread processes whose name contains spaces.
  • Blue light script could start twice (lock race).

Under the hood

  • keymon: no global sync on key presses, no shell spawns on key paths,
    cached config flags, single /proc scan for state detection.
  • Play Activity DB: file_path index, TRUNCATE journal, busy timeout.
  • runtime.sh: 1 sync per game/app exit instead of 4 per loop.
  • Build: parallel make -j, setup re-runs when static files change,
    RetroArch package reused when unchanged.
  • docs/ retired — the README is now the single reference.

Known limitations

  • Timings are analytical; this release has not been benchmarked on hardware.

If something breaks (sleep/wake, volume not remembered, blue light, GameSwitcher),
please open an issue with your device model (Mini / Mini+ / Flip).

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