What's Changed
- Completely rework the way staging is handled: mods are now extracted to their own individual folders.
- THIS WILL BREAK ALL YOUR CURRENTLY INSTALLED MODS from the point of view of NOMM (they will still work fine in game)
- It is recommended that you delete all your installed mods from your staging folder and reinstall them
- Added conflict detection (but not management... yet) -> when two mods have conflicting files you will have a warning in the mods page that when moused over will tell you which mods are conflicting.
- Added an error message when attempting to install a mod when the game's yaml configuration does not have a
mods_pathconfigured (this would cause the mods to be extracted, but no metadata file created, which is used by NOMM to display the mods page). - Added whitelist/blacklist filter in the yaml file so you can prevent some files from being installed (by @Emetros in #13)
- Removed initial setup screen asking if user wanted to enable suport for nxm links
- This will be enabled by default because that's how flatpaks work - you can feel free to refuse to use NOMM if you want (it doesn't force you to use it, just signals that NOMM is available to handle those links)
- Fixed app categorisation
- Cleaned up some code
New Contributors
Full Changelog: 0.6.2...0.7.0