github Allexio/nomm 0.7.0
Nomm version 0.7.0

latest releases: 0.8.0, 0.7.1
pre-releaseone month ago

What's Changed

  • Completely rework the way staging is handled: mods are now extracted to their own individual folders.
    • THIS WILL BREAK ALL YOUR CURRENTLY INSTALLED MODS from the point of view of NOMM (they will still work fine in game)
    • It is recommended that you delete all your installed mods from your staging folder and reinstall them
  • Added conflict detection (but not management... yet) -> when two mods have conflicting files you will have a warning in the mods page that when moused over will tell you which mods are conflicting.
  • Added an error message when attempting to install a mod when the game's yaml configuration does not have a mods_path configured (this would cause the mods to be extracted, but no metadata file created, which is used by NOMM to display the mods page).
  • Added whitelist/blacklist filter in the yaml file so you can prevent some files from being installed (by @Emetros in #13)
  • Removed initial setup screen asking if user wanted to enable suport for nxm links
    • This will be enabled by default because that's how flatpaks work - you can feel free to refuse to use NOMM if you want (it doesn't force you to use it, just signals that NOMM is available to handle those links)
  • Fixed app categorisation
  • Cleaned up some code

New Contributors

Full Changelog: 0.6.2...0.7.0

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