github AliveTeam/alive_reversing appveyor_1.0.4587
relive appveyor build 1.0.4587

3 years ago

What's Changed

  • fix lvl header reading by @paulsapps in #1467
  • Update sdl2 to version 2.0.20 by @mouzedrift in #1470
  • auto add missing lvl/cam resources by @paulsapps in #1471
  • build fix when used in qt-editor by @paulsapps in #1472
  • fix FindInSourceLvls not exhausting all source lvls by @paulsapps in #1473
  • Add resources to most objects in AE by @mouzedrift in #1474
  • Add AO resources to lvl when exporting by @mouzedrift in #1475
  • Add AE TimedMine object to the editor by @mouzedrift in #1476
  • relive api - explicitly look for anim resources by @mouzedrift in #1477
  • relive api - fix some resources crashing by @mouzedrift in #1478
  • Fix wrong object property names & improvements by @mouzedrift in #1479
  • fix json upgrader not working correctly by @mouzedrift in #1482
  • relive api - rename upgrader classes to fix upgrade fails by @mouzedrift in #1483
  • Changed the Enum::eGameSpeak5 and 8 by @Ravo92 in #1484
  • fix json upgrader for real by @mouzedrift in #1485
  • Fix bug #1342 - movie transition loop when riding elum by @Retoxified in #1486
  • add some logging showing how the mystery of start controller direction by @paulsapps in #1487
  • wip ADD_LINKED for editor properties by @paulsapps in #1490
  • fix writing of Identity_string by @paulsapps in #1491
  • Ensure ids are always unique to fix #1223 by @Retoxified in #1489
  • add missing collision types by @paulsapps in #1493
  • fix objects not taking damage from bg minecar by @mouzedrift in #1494
  • fix #1495 by @mouzedrift in #1496
  • Upgrade SDL2, improve controller logging by @paulsapps in #1497
  • fix controller vibration by @paulsapps in #1498
  • AO music controller de-sync fix attempt by @paulsapps in #1499
  • fix broken slog speedrun strat & use higher precision on vel tables by @mouzedrift in #1501
  • Use log warning instead of ALIVE_FATAL in vExitPortal by @mouzedrift in #1503
  • fix demo autoplay order being off by 1 by @mouzedrift in #1504
  • fix #1500 & name some fields by @mouzedrift in #1505
  • stop doing accidental value initialization in ao/ae_new by @paulsapps in #1506
  • fix falling item killing abe when it shouldn't by @mouzedrift in #1510
  • add -flush option to recorder by @paulsapps in #1513
  • fix incorrect if statement in DealBlastDamage_459160 causing sligs to die by @mouzedrift in #1515
  • Lift leak fix by @paulsapps in #1517
  • improve AO playback on de-syncs by @paulsapps in #1518
  • turn 0 init back on by @mouzedrift in #1519
  • fix out of bounds read in sRunJumpBeginVelTable_4BC8A0 by @mouzedrift in #1521
  • make SYS_GetTicks deterministic in music controller by @paulsapps in #1522
  • slog fix by @paulsapps in #1524
  • fix elum not eating honey after dying and returning to the honey spot by @mouzedrift in #1525
  • fix slurg spawner not waiting for the spawn interval by @mouzedrift in #1527
  • fix broken music in AE/AO by @mouzedrift in #1528
  • fix #1529 by @mouzedrift in #1530
  • fix disappearing lifts in AO by @mouzedrift in #1532
  • fix AO & AE not clearing liftpoint tlv flags by @mouzedrift in #1533
  • fix unconditional particle burst resource loading in AO by @mouzedrift in #1534
  • fix uxb's in AO ticking too fast by @mouzedrift in #1535
  • fix AO grenade explode timer being off by 1 frame by @mouzedrift in #1536
  • fix broken RollingBall rect overlap check by @mouzedrift in #1537
  • fix wrong motion detector laser & zball refcount by @mouzedrift in #1538
  • Add elum bees struggling resource for the bees object by @mouzedrift in #1539
  • break all recordings and cause hard merge conflicts by @paulsapps in #1540
  • Revert "break all recordings and cause hard merge conflicts" by @paulsapps in #1541
  • fix inverted RunToWalk/MidRunToWalk by @mouzedrift in #1543
  • fix broken velx check in FallKnockBackOrSmash_4B4A90() by @mouzedrift in #1544
  • fix broken PullLever_436450() behavior by @mouzedrift in #1545
  • Add AE MovingBombStopper to editor by @mouzedrift in #1546
  • fix flying slig speed run strat due to wrong calc in sub_436C60 by @paulsapps in #1548

New Contributors

Full Changelog: appveyor_1.0.4426...appveyor_1.0.4587

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