Alek's Ultimate NX Edition v1.3.74
This hotfix restores the Minish-sized doors of Hyrule Town and repairs three
other objects that talked to their manager through the same broken shortcut.
Hyrule Town Minish doors (#9)
The small doors Minish Link uses to enter and leave houses in Hyrule Town
are spawned by a manager that tracks them in a bitfield. Each door checked
that bitfield through an Entity field that only overlapped it in the GBA
memory layout. On the 64-bit Switch port the manager structure is wider, so
the check read pointer bits instead, failed, and every door deleted itself
one frame after appearing — most visibly the moment Link stepped back
outside.
The doors now read the manager's real bitfield and persist as long as they
are on screen.
Same fix, four more objects
The same GBA-only field overlap was used by four other manager-spawned
objects. None of them could report back to their manager on Switch:
- House signs never cleared their spawn bit after scrolling off screen,
so a sign could fail to come back once it left the view. - Goron merchant kinstone pieces were never marked as sold, so the
purchase was not recorded. - Pushable furniture puzzles never registered a piece as in place, so the
puzzle could not complete. - Angry statues never reported themselves destroyed, so a room could
not register the full set as cleared.
All four now write the manager's real field.
Verification
SHA-256 283a242a2e9f3970d6e9c18b746e697aae992be0a1df48473b5bb8020371458b
tmc_aleks_ultimate_nx_v1.3.74.nro
Size 14223027 bytes
The clean release build passed native-layout, autosave-recovery, pause-map,
language, and all 26 v1.3 regression checks. Please report whether the
Hyrule Town doors now stay in place on real Switch hardware.