Improvements:
• Fixed random crashes & freezes: Demanding scenes and transient lag spikes in supported titles no longer crash back to the Eden home screen or trigger full device reboots.
• Improved frame pacing: Reduced micro-stuttering and irregular latency spikes across various titles.
• Small expanded compatibility: Games like The Legend of Zelda: Breath of the Wild now boot and run.
Tests:
• Super Mario Odyssey: Demonstrates frame-pacing improvements compared to v0.1.2, with zero crashes recorded over a 30-minute test session. You should be able to start a new save file and clear the first two kingdoms in a single sitting without crashing.
• The Legend of Zelda: Breath of the Wild: While v0.1.2 caused a full device crash, it now boots and runs without crashing (though minor-to-moderate graphical glitches are currently present). Tested for 30 minutes with zero crashes; you should be able to start a new game and complete the first main story quest in one run.
Benchmark & Screenshots:
In an identical scene in Zelda: BotW running at 1.25x docked resolution (1350p) on a vanilla profile (no mods, cheats, or custom Eden settings applied) and after shader compilation across three drivers:
• Turnip v24.3.0 R9v2: 21.2 FPS
• Turnip v26.3.0-R6: 23.7 FPS
• Turnip Z v0.2.0: 30.0 FPS
Known Issues:
• Minor, occasional visual bugs in Super Mario Odyssey.
• Moderate graphical glitches and artifacts in Zelda: BotW. These specific rendering issues will be targeted in v0.2.1.
Credits:
Thanks to the Mesa project, freedreno / Turnip developers, StevenMXZ, the Eden team, Weab-chan, K11MCH1, MrPurple666, The412Banner, nckstwrt, the NetherSX2-Turnip team, Tranquility6789, libadrenotools, HomuHomu833, and chaotic-cx.
Analysis and code modifications were AI-assisted (Claude by Anthropic).