github Aleph-One-Marathon/alephone release-20261114
Aleph One 1.12b1

pre-release45 minutes ago

Please help us test the upcoming release! Aleph One 1.12b1 is network compatible with 1.11.1.

What's new

  • Support for categorizing solo Lua plugins by write-access, and support for running multiple plugins at once.

    • In automatic compatibility mode, one music, one fog, and one overlays plugin can run alongside multiple ephemera and sound plugins.
    • In manual compatibility mode, Aleph One will try to run all solo Lua plugins and it's up to the player to sort out any problems.
    • Plugins that don't modify the world state, once updated, will no longer disable achievements.
  • Some weapon constants are now configurable via MML: pistol separation width, cost per charged weapon shot, angular variant, charged weapon overload time, shorted sound, and flailing bonus

  • Support for embedded sounds patches

  • macOS build system improvements from eesmith72

  • Editor mode (Visual Mode.lua / Vasara) no longer marks polygons as explored

  • A Lua function to reload manually from tinfoilpancakes

  • Allow setting different epilogue music from intro music

  • Support for setting the azimuth and elevation (spherical only) of landscapes in Lua

  • A brand new dynamic music system in Lua with sequences/segments and more fade/crossfade options

  • Automatic detection of out of sync (OOS) in net games

  • Esc now brings up an in-game dialog with buttons for configuring controls, sound, and a small number (for now) of graphics settings.

  • New interface scaling options with integer/crunchy pixel scaling from celesteisabel

  • The Steam Linux builds now use steam runtime 4

  • Bug fixes and dependency library updates

Full Changelog: release-20250829...release-20261114

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