Please help us test the upcoming release! Aleph One 1.12b1 is network compatible with 1.11.1.
What's new
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Support for categorizing solo Lua plugins by write-access, and support for running multiple plugins at once.
- In automatic compatibility mode, one music, one fog, and one overlays plugin can run alongside multiple ephemera and sound plugins.
- In manual compatibility mode, Aleph One will try to run all solo Lua plugins and it's up to the player to sort out any problems.
- Plugins that don't modify the world state, once updated, will no longer disable achievements.
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Some weapon constants are now configurable via MML: pistol separation width, cost per charged weapon shot, angular variant, charged weapon overload time, shorted sound, and flailing bonus
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Support for embedded sounds patches
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macOS build system improvements from eesmith72
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Editor mode (Visual Mode.lua / Vasara) no longer marks polygons as explored
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A Lua function to reload manually from tinfoilpancakes
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Allow setting different epilogue music from intro music
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Support for setting the azimuth and elevation (spherical only) of landscapes in Lua
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A brand new dynamic music system in Lua with sequences/segments and more fade/crossfade options
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Automatic detection of out of sync (OOS) in net games
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Esc now brings up an in-game dialog with buttons for configuring controls, sound, and a small number (for now) of graphics settings.
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New interface scaling options with integer/crunchy pixel scaling from celesteisabel
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The Steam Linux builds now use steam runtime 4
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Bug fixes and dependency library updates
Full Changelog: release-20250829...release-20261114