Install the game on an SSD or NVMe drive for area changes without stutters.
💾 Light Video Memory Profile for 6 GB Cards
The texture improvements turned on in v0.72 (Maximum at mip 0 with texture banks kept for 3 seconds, High at mip 1) used 5–7 GB of video memory on an 8 GB card, which overflowed cards with 6 GB. Cards with less than 8 GB now get a lighter set automatically:
• Maximum Textures: Mip 1 instead of mip 0, without the 3-second bank linger, and with the page pool safety switch back on. Still sharper than High in v0.71.
• High Textures: Mip 2, as in v0.71.
• Video Memory Use: "High" and "Maximum" (the Extreme play mode's setting) act as "Default".
• Staging Reserve: No reserve is kept in video memory.
Cards with 8 GB or more keep every v0.72 improvement.
🎛️ New Quick Setting: "Card Memory"
• Found on the Play page, right below Textures: Automatic (by the card, default), Light (cards up to 6 GB) or Full (8 GB cards or more).
• A line below it says which profile applies to the card the launcher found.
• The session log now shows the profile, which helps when sending a report.
• Shortcuts that start the game directly (--play, Steam) also detect the card.
⚠️ Known Issues
• Area changes still lose some frames, worst at the forest entrance (see the v0.72 notes).
• Dust from footsteps can flash white on AMD Vega/GCN integrated GPUs (still under investigation).