github Acranon/kf1-enhanced v0.1.0-pre.2
King's Field Enhanced v0.1.0 pre-release 2

latest release: v0.1.0-pre.3
pre-releaseone month ago

Second pre-release of King's Field Enhanced. Mostly visual fixes you'll notice at high resolutions and frame rates, plus quality-of-life features for gear and the map.

Updating: unzip over your old folder (or into a new one and move the data folder across). Saves, settings and mods in %APPDATA%\KingsField\SLPS00017 carry over.

New

Equipment stats

  • The item panel in menus and shops now lists what a weapon, armor piece or accessory adds (Slash, Chop, Stab, Holy, Fire, Poison, Dark, and power or magic where it changes), in the game's own font.
  • On the equip screens, each row shows your current total next to the total with the highlighted item: green if better, red if worse. Highlighting Remove shows what you'd lose.

Full map (M)

  • Pauses the game while open (Settings > Map, on by default; turn it off to walk with the map open).
  • Scroll to zoom towards the cursor, drag to move, right-click to reset.
  • Point at a marker to see what it is: warp destinations, fountains (full or dry), doors, save points, item names and chest contents (with those cheats on), and people by name (Light, Gill, Basque Crize, Erik, Rally Kelvim, Oarman and more, as their own dialogue names them).
  • New cheat option: which key opens a locked door or chest.
  • Map labels use the English translation's item names (Deceased's Key, Light Family Key, Magician's Map and so on).

Fixed

  • Black triangles and slivers at the screen edges, especially in widescreen and when looking up or down. The PlayStation threw away floors and walls that reached behind the camera or were too big for its GPU; they are now clipped and drawn properly, and the floor right around you is always drawn.
  • Distant floors, walls and models shimmering with black specks as the camera moves. Neighbouring pieces of the level no longer leave pixel-sized cracks between them, and models no longer jitter internally.
  • Enemies, NPCs, doors and projectiles looked like they ran at a lower frame rate than the camera. With frame smoothing on, they now move and turn smoothly between the game's 20 Hz updates (walk and attack animations themselves still step at 20 Hz).
  • The mouse is captured again automatically when you close the F1 overlay or the full map.

Known limitations

  • Still a pre-release, tested mainly on the first floors. Please report problems with kf.log from %APPDATA%\KingsField\SLPS00017, and a quick save of the spot if it's visual.
  • Item names in the menus themselves can't be changed yet (the translation draws them from word fragments).

Built on sushi-shi/kings-field-decomp; menus, mods and console inspired by Verdite2; English translation by John Osborne (HwitVlf). You still need your own King's Field (Japan) disc image with the English patch applied: see the README.

🤖 Generated with Claude Code

Don't miss a new kf1-enhanced release

NewReleases is sending notifications on new releases.