Added
- Added support for environment light intensity in generated GLSL shaders.
Changed
- Removed an extra suffix from element names in texture baking.
Fixed
- Moved environment prefilter functions to their referencing GLSL files, addressing shader compilation errors in USD.
- Enabled color and unit transforms on root nodes in shader generation, addressing missing color transforms in USD.
- Updated document caches to store elements in declaration order, addressing compiler-dependent behavior in nodedef lookups.
- Switched to framework linkage for OpenGL libraries on MacOS, addressing build issues in downstream projects.
- Switched to legacy OpenGL libraries for Python wheels on Linux, addressing missing OpenGL functionality in Python wheels.
- Added a missing vertex data prefix in Vulkan GLSL shader generation.