Added
- Added support for shared library builds on Windows.
- Added support for 16-bit unsigned integer images in MaterialXRender.
- Added support for compound nodegraphs with user interfaces in shader and UI generation.
- Added headers for newly proposed MaterialX closures in OSL.
- Added a shader translation command to the viewer, assigned to the 'T' hotkey.
Changed
- Improved the memory efficiency of texture baking operations.
- Improved the compatibility of generated MDL code with Omniverse.
- Refactored image resolution logic into new methods ImageHandler::getReferencedImages and MaterialX::getMaxDimensions.
- Moved the viewer hotkey for GLSL code generation from 'S' to 'G' for consistency with other languages.
Fixed
- Fixed the Color3.asTuple and Color4.asTuple methods in Python