ARMSX3 1.6.6
New
- Cardboard VR: Settings > Graphics shows the game twice, side by side, one picture for each eye, for a phone in a Cardboard-style VR or similar. Picture size, eye spacing and height are adjustable live and per game, from the in-game menu too. Games with stereo 3D give each eye its own view (turn on 3D Display Enabled in All Core Settings, with the PS3 resolution at 1280x720).
(Coming to ARMSX2 as well, don't worry).
- Stick travel: Controls > On-screen controls sets how far your thumb moves for full tilt on every touch stick. At 150 to 200%, walking and slow aiming are easier. Also on the in-game Controls page. Also coming to ARMSX2.
Games
- God of War III's cutscenes render correctly: SPU XFloat Accuracy comes set to Relaxed for it in every region, which fixes some garbage graphics during early cutscenes.
- Games that check their installed data on a helper thread get the answer with the same timing as on a PS3, even when that data is broken, so they can't trip over their own start-up. Done by @digant73.
Controls and everything else
- On-screen sticks follow every Stick Feel setting (#235): deadzone, outer deadzone, sensitivity, response curve and Full Diagonal Range shape the touch sticks exactly as they shape a controller's, so diagonals reach full speed.
- Clearer driver list: a release that ships several drivers lists each one by its own name (Turnip Gen8 V39, Turnip Gen8 V39 Patched, ...), and Xclipse GPUs also get avavo's MdiEx drivers. (Also coming to ARMSX2).
