github ARMSX2/ARMSX3 0.9.4.4
ARMSX3 0.9.4.4

latest release: 0.9.4.4b
5 hours ago

ARMSX3 0.9.4.4

What's new:

SGSR (Snapdragon Game Super Resolution), upscaling, another option besides FSR 1 and the plain stretch, and the first one written for the hardware this actually runs on. Qualcomm built Snapdragon Game Super Resolution for Adreno, and it does its work in a single pass where FSR 1 takes two, so it costs less to get a sharper picture out of a low internal resolution. Set the resolution to native and pick it under Display upscaler, in Settings or in the in-game menu. Done by @CamilleLaVey, and @xinitrcn1 and based on the upstream work on it. Sharpening now lives in the in-game menu too, not just the settings screen, and is named for whichever upscaler is selected.

Tales of Xillia no longer freezes (may help other games as well).

Touch layout editor gets out of your way, the editing panel would cover the very buttons you were trying to move, and the only fix was dragging it aside every time. Two changes: a collapse toggle that hides the controls so you can reach what's underneath, and the panel now moves to the opposite half of the screen from whatever widget you select.

Device temperatures on the performance overlay: CPU, GPU and battery. On by default, devices that don't expose them show nothing. Can be disabled in the On-Screen tab.

Audio buffer targeting fixed, a comparison between two different units meant the buffer never widened when it ran short.

Some improvements to logging, (which help me)

Upstream RPCS3 merged: flat shading, better DP3 precision, tiled region fixes, opencv 4.14 and more!

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