github ARMSX2/ARMSX2 nightly-20260926
ARMSX2 nightly 20260926 (247fa6f094)

pre-release5 hours ago

Automated nightly build for community testing (unsigned).

Every download is named ARMSX2-nightly-DATE-COMMIT-PLATFORM, so builds
from different nights stay distinguishable after you have downloaded them.

  • macOS arm64: macOS-arm64.tar.xz
  • Linux arm64: Linux-arm64-4K-pages.AppImage on most distros, or the 16K one on Asahi Linux and other Apple Silicon kernels (run getconf PAGESIZE if unsure)
  • Windows arm64: Windows-arm64.zip
  • RetroArch on Linux arm64: Linux-arm64-libretro-core.tar.zst, a 4K-page build
  • Bare-display kmsdrm handhelds: Linux-arm64-SDL-handheld.tar.zst, a 4K-page build (Rocknix and Batocera run compositors, so use the Qt AppImage there instead)
  • Android: Android-arm64.apk (installs as ARMSX2 Nightly, alongside the stable app)
  • iOS: iOS-arm64.ipa, unsigned, sideload it

Coming from an old nightly? It is now a separate app (ARMSX2 Nightly) that installs
beside the stable app. The old nightly cannot install a stable over itself, because
Android refuses that version downgrade, so to return to stable: back up your saves
and memory cards, uninstall the old nightly, then install a stable APK.

What's new

  • GunCon 2: a calibration shot for touch, and aim in surface pixels
  • USB devices: stop the keyboard switch unplugging Port 1
  • USB devices: keep the device list between games on Android
  • GunCon 2: its buttons join the touch layout, and aiming leaves the face buttons alone
  • USB devices: the port row says Not Connected, like the list below it
  • USB devices: list them with no game running, and pick one per port from a dropdown
  • Network: typing a DNS address switches that slot to Manual
  • Texture packs: make deleting a pack reliable
  • Texture packs: install a multi-region pack under the player's own serial
  • Library music: defer to media playback, not to another app's game audio
  • DEV9: bring back the Android HDD image handling
  • Keyboard: type addresses and paths
  • GameDB panel: name the copy-road blending cap and the field shift

Full changelog: nightly-20260925...247fa6f

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