github ARMSX2/ARMSX2 MacOSv2.5.0
ARMSX2 macOS 2.5.0

4 hours ago

Another step forward for native ARM64 PlayStation 2 emulation on Apple Silicon! This build folds in the latest upstream PCSX2 improvements and continues sharpening the macOS ARM64 recompiler.

What's new on the ARM64 side:

  • Faster, more faithful EE recompilation — MIPS trap opcodes now use native block-conditional codegen, and SYNC/CACHE are handled inline instead of breaking blocks apart.
  • Fixed an after-BIOS hang by porting the proper interrupt-disable delay (games like Jak X now boot past it).
  • Squashed an MMI lane-permute codegen bug that could abort compilation outright.

Synced with upstream PCSX2:

  • Graphics fixes across HW/DX11/DX12/GL — AA1 rendering, DATE setup, depth feedback, and ROV reporting.
  • A nicer UI — memory card sorting, smoother game-list backgrounds, and a Big Picture controller-navigation fix.
  • GameDB updates, debugger/recompiler tooling improvements, and assorted stability fixes.

Grab the build, fire up your favorite game, and enjoy — and as always, if something misbehaves, bug reports and logs are hugely appreciated. 🎮

Happy gaming! ✨

Full Changelog: MacOSv2.4.0...MacOSv2.5.0

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