github ARMSX2/ARMSX2 2.6.5.8
ARMSX2 2.6.5.8

5 hours ago

ARMSX2 2.6.5.8

What's new:

Discord RPC is now built into ARMSX2. Link your Discord account from the Friends tab to show what you're playing, including each game's cover art while in-game and the ARMSX2 logo while browsing your library. The Friends tab shows which of your Discord friends are currently using ARMSX2, along with their avatar and the game they're playing. You'll also receive console-style notifications, in the library and in-game, when a friend starts using ARMSX2. A Friends button is available from the in-game menu, so you can check without leaving your game. The feature is completely opt-in and requires you to connect your Discord account. You can disconnect at any time. ARMSX2 does not create a separate account or operate an account or presence server for this feature. While connected, ARMSX2 sends Discord the title and disc serial of the game you're running plus its cover-art address, which appear on your Discord profile. Your Discord authorization token is stored locally in the app's private storage. Discord handles sign-in and processes the integration under its own terms and privacy policy. The Discord integration runs in a separate helper process and communicates with the emulator through a simple message interface. The GPL-covered emulator process never links against or loads Discord's proprietary SDK. When the feature is disabled, the helper process is not started and the Discord library is never loaded.

Added a What's New tab: read release notes in the app, with the people each release credits shown alongside it.

The game's CRC now appears next to its serial in the pause menu, in the
long-press game details, and once again in the Info tab, the two halves of a
_.pnach filename in one place. Thanks @Splaser.

Patch Manager: All on / All off for files with a lot of cheats, instead of
flipping a hundred switches by hand. Patch Manager also now shows the patches that ship inside ARMSX2 and apply to your game automatically. These were invisible before. A game could report "3 game patches are active" with an empty patch list and no way to find them. Patches with no name are always on by design, so there's a button to copy them into your own patches folder, where you can switch them off individually.

Fixed: pausing to change settings could crash with GS multithreading enabled.
Presenting a frame was the one path that didn't wait for the GS back thread, so
the settings you were changing were never actually the cause.

Fixed, in the texture pack manager: the screen freezing on large collections,
deleted packs coming back as "Installed", and games in your library not being
detected.

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