github ARMSX2/ARMSX2 2.5.7
ARMSX2 Refresh V38

3 hours ago

Fixed the major slowdown when loading over the disc/network with block chaining on. Battlefield 2: Modern Combat online play (and any disc-streaming load) no longer freezes for 1-2 minutes, it now loads as fast as it should without giving up the EE block-chaining speed-up. This should help the slow DEV9 HDD / OPL loads being 10s slower as well.

Added Multitap support, connect up to 8 controllers through the PS2 multitap (Pad tab ---> toggle on), extra players share Player 1's button layout.

Added an OSD Scale, new slider (in Settings ---> Overlay tab) to make the on-screen messages & performance stats bigger or smaller (50–250%).

You can now toggle Perf-Stats (OSD) with a hotkey, bindable in the Hotkeys tab to flip the on-screen stats overlay on/off in-game.

Rapid-fire / Turbo, per-binding Turbo toggle in the Pad tab, hold a button to auto-repeat it.

You can now Export / Import per-game profiles, save or load a game's settings as a file from the Info tab.

Added GameHub-8Elite driver source to the in-app GPU driver browser.

Added GPU-based driver recommendation, the driver browser now detects your GPU and suggests a matching driver pack, (feel free to use whatever you'd like anyways).

Added D-Pad key spacing in the Touch Layout editor, select the D-Pad to get a spacing slider that spreads the four directions apart (NetherSX2-style).

Added a Multi-touch Reach slider (in the Pad tab ---> On screen touch controls) controlling how far from a button's center a touch still counts, so multi-button presses work with more room between buttons.

Ported a batch of PPSSPP + Dolphin GPU driver-bug workarounds:

Adreno: color-mask-under-depth fix, GL persistent-mapped-buffer crash guard, incomplete-pipeline made non-fatal.

Mali: depth/stencil load-op normalization and a z==w depth nudge to prevent artifacts.
PowerVR: swapchain width alignment fix.

Added Valkyrie Profile 2: Silmeria fixes to every other region version.

This will be the last version released in this format, we are planning a restructure of the project and distribution of releases for all platforms, opting in favor of more traditional Stable/Nightly releases and one unified master branch. This will take some time, so please enjoy what we've released so far! What comes next is even more exciting. Thanks!

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