github 999sian/tmc v0.9.4
Project Picori v0.9.4

3 hours ago
  • Engine & Runtime Data Loader: Modernized symbol and table resolution so that all ROM tables and assets stream dynamically from the base ROM at startup.
  • Experimental 3D Room View (F8 → Display → "3D view", GPU/Vulkan renderer only):
    • Walls, cliffs, buildings and tree masses rise from the collision map with their art 1:1 on tops and sides.
    • One-row ledges are low steps; water and pits sit below ground; lone props stand as per-pixel cutouts, and characters stand as sprites.
    • Skies, clouds and backdrops fill the void past the room, foreground layers overlay it, and colour correction matches the 2D view.
    • Camera angle, per-area wall height, and tile shapes configurable via F8 menu.
  • Enhanced Audio:
    • Band-limited BLEP/BLAMP resampling via agbplay.
    • Floating-point audio mixing with single-pass quantization and smooth soft-clipping.
    • Removed 16 kHz low-pass filter for clearer output.
  • Widescreen & Display Improvements:
    • Festival doors and room-managed objects spawn throughout the active widescreen viewport in USA, EU, and JP.
    • Minish path foliage preserves tilemap pages during scrolling and room transitions.
    • Minish Woods fog and light rays extend across the widescreen viewport.
    • Rolling transitions smoothly transition between native and wide viewports.
  • Gameplay & Stability Fixes:
    • Minish Woods Green ChuChus correctly detect activation bounds and emerge as intended.
    • Sitting NPC dialogue condition updates fixed on 64-bit builds.
    • Quicksave system improved to restore active item state, entity lists, and allocation counts across restarts.
    • Retail/emulator save flag layout compatibility preserved.

Full Changelog: https://github.com/999sian/tmc/commits/v0.9.4

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