github 999sian/melee-pc v0.1.0-beta

latest releases: v0.4.2, v0.4.1, v0.4.0-beta...
pre-releaseone month ago

Beta, for testing only. Expect crashes and missing features.

You need your own Super Smash Bros. Melee disc image. No game data ships in
these artifacts
— the port reads everything, including its font atlases, from
the image you supply at runtime.

Only USA revision 2 (NTSC-U 1.02, GALE01) is supported.

Downloads

Platform File Notes
Linux x86-64 Melee-x86_64.AppImage Needs a Vulkan driver. chmod +x, then run.
Linux x86-64 melee-linux-x86_64.tar.gz Portable directory; run run.sh.
Windows x86-64 Melee-Windows-x86_64.zip Extract and run melee.exe. Keep the DLLs and resources/ beside it.
Android arm64 Melee-Android-arm64-debug.apk Debug-signed.

Launch with no arguments to open the launcher and pick a disc, or pass the
image path directly:

./Melee-x86_64.AppImage /path/to/melee.iso

What works

Boot and opening movie, memory card create/load, title and attract demos, main
menu, VS Mode with character and stage select, 1-P Classic and Adventure to
completion with results saved, Training, Stadium (Target Test, Home-Run
Contest, 10-Man Melee), Trophy gallery, Event Match list, music and sound.

What does not

Online play with rollback netcode is not implemented. All-Star is
unreachable until the roster is unlocked. Widescreen camera and HUD are
incomplete. There is no macOS build: the game code depends on GCC's
scalar_storage_order, which Clang does not implement.

Controls

Arrows = stick, IJKL = C-stick, X = A, Z = B, C = X, V = Y, Q/E = L/R,
Tab = Z, Enter = Start, TFGH = D-pad. Gamepads work through SDL and can be
remapped. F1 opens the settings overlay.

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