Commits
- cfa8eee: build (4sval)
- 6dce30b: you back (4sval)
- 84f5d4d: Fixes for texture refactor (GMatrixGames)
- d4e2bf1: SwizzleRoughnessToGreen (4sval)
- 6f11d87: FModel v4.4.3.2 (4sval)
- 3435897: Handle KeepMobileMinLODSettingOnDesktop (GMatrixGames)
- a184a25: explicit ue version (4sval) #401
- 011046a: and this is where problems begin (4sval) #401
- 25c10e8: that's the way (4sval) #401
- 2a265ea: usable (4sval) #401
- d891c3e: migrate main key + fix custom dirs dup + fix manual games add by ref (4sval) #401
- 8fa0277: c'est ciao (4sval) #401
- 1829660: valorant dirs (Asval) #401
- cb347ad: ouin ouin ouin there's two 5.3 (Asval)
- 487e40a: #403 done (Asval)
- 8a72f29: AT9 Support (GMatrixGames)
- a7fd467: Revert "AT9 Support" (GMatrixGames)
- e92a66a: Recommit "AT9 Support" (GMatrixGames)
- 13c74f1: AT9, forgot about this when recommiting (GMatrixGames)
- 993726c: ouin ouin ouin cue4parse errors (Asval)
- 6ed335d: POC frame interpolation (Asval)
- 5dc90e6: virtual textures preview (Asval)
- 946d38c: it is about time the update thread gets fixed (Asval)
- 223dd8f: multiple anims on same model (Asval)
- 250b199: settings layout (Asval)
- d97f570: GetBoneTransform at runtime but it's flickering now, for later me (Asval)
- 51516cd: GetBufferSubData doesn't like being called too much, too bad (Asval)
- 7d698ea: trying to merge 2 skeletons, doesn't fix anything (Asval)
- 1aa45b1: mock-up bone hierarchy (Asval)
- 841f40e: skeleton tree + fixed skeleton bones incorrect relation (Asval)
- ee9f3fe: fixes (Asval)
- 53bfbed: fixes (Asval)
- a1494bf: FModel v4.4.3.3 (Asval)