github 4sval/FModel 4.4.3.3
FModel v4.4.3.3

latest releases: 4.4.3.6, 4.4.3.5, qa...
10 months ago

Commits

  • cfa8eee: build (4sval)
  • 6dce30b: you back (4sval)
  • 84f5d4d: Fixes for texture refactor (GMatrixGames)
  • d4e2bf1: SwizzleRoughnessToGreen (4sval)
  • 6f11d87: FModel v4.4.3.2 (4sval)
  • 3435897: Handle KeepMobileMinLODSettingOnDesktop (GMatrixGames)
  • a184a25: explicit ue version (4sval) #401
  • 011046a: and this is where problems begin (4sval) #401
  • 25c10e8: that's the way (4sval) #401
  • 2a265ea: usable (4sval) #401
  • d891c3e: migrate main key + fix custom dirs dup + fix manual games add by ref (4sval) #401
  • 8fa0277: c'est ciao (4sval) #401
  • 1829660: valorant dirs (Asval) #401
  • cb347ad: ouin ouin ouin there's two 5.3 (Asval)
  • 487e40a: #403 done (Asval)
  • 8a72f29: AT9 Support (GMatrixGames)
  • a7fd467: Revert "AT9 Support" (GMatrixGames)
  • e92a66a: Recommit "AT9 Support" (GMatrixGames)
  • 13c74f1: AT9, forgot about this when recommiting (GMatrixGames)
  • 993726c: ouin ouin ouin cue4parse errors (Asval)
  • 6ed335d: POC frame interpolation (Asval)
  • 5dc90e6: virtual textures preview (Asval)
  • 946d38c: it is about time the update thread gets fixed (Asval)
  • 223dd8f: multiple anims on same model (Asval)
  • 250b199: settings layout (Asval)
  • d97f570: GetBoneTransform at runtime but it's flickering now, for later me (Asval)
  • 51516cd: GetBufferSubData doesn't like being called too much, too bad (Asval)
  • 7d698ea: trying to merge 2 skeletons, doesn't fix anything (Asval)
  • 1aa45b1: mock-up bone hierarchy (Asval)
  • 841f40e: skeleton tree + fixed skeleton bones incorrect relation (Asval)
  • ee9f3fe: fixes (Asval)
  • 53bfbed: fixes (Asval)
  • a1494bf: FModel v4.4.3.3 (Asval)

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