Commits
- 9cf6c32: speed up raw data bulk export (4sval)
- 9a0e6aa: improved generic roughness (4sval)
- 26f9b5b: camera mode (4sval)
- 76a9f88: cleaned camera + generated .umap position (4sval)
- 174401e: morph tangent + cull facing (4sval)
- d02272b: fixes (4sval)
- eecf5f1: don't you dare tell me you don't know where things go now (4sval)
- 41ebad4: fix missing meshes (umap) (Minshu Gurjar)
- eebaa19: thread lock (4sval)
- 0221405: I should have persevered with quaternions (4sval)
- 51d334c: compute all bones transform (4sval)
- 134f722: genxgames (GMatrixGames)
- 8f9a692: normalize quaternions (4sval)
- ac3a0e3: naming (GMatrixGames)
- ac0e11e: Merge remote-tracking branch 'origin/dev' into dev (GMatrixGames)
- bf171b2: socket backend (4sval)
- 8d986c4: socket frontend (4sval)
- 835d5f9: IsAttachment (4sval)
- c596f85: teleport at computed position (4sval)
- 65d8015: don't save umap camera (4sval)
- ed52588: sockets absolute rotation and scale (4sval)
- 59e4c7c: so there's 2 skeletons ok why not (4sval)
- 481d9d3: more world lights (4sval)
- f98c8b3: fixes (4sval)
- 09ab40a: ctrl s, don't use this commit for tomorrow (4sval)
- abab1e4: Update CUE4Parse (Marlon)
- e96a3b6: fu (4sval)
- 58d941c: MapStructTypes dictionary UI (LongerWarrior) #356
- b88dda3: Fixed MapStructTypes button location (LongerWarrior) #356
- 79399e5: usable again (4sval)
- 535ffd4: vmodule and verse file types (GMatrixGames)
- bbda1c5: close snooper on extract + moonman (marsman?) specular (4sval)
- f36a7b7: some animations work, others do not, awaiting improvements (4sval)
- a636c1f: play anim at the right pace + fixed outliner (4sval)
- f288791: fix picking texture + static meshes (4sval)
- 0b7ed2c: rotation only animation (4sval)
- af2fceb: removed any kind of popup asking for a directory (4sval)
- 70d4791: only parse bone tracks + anim montage test (4sval)
- 1ca18c3: play anim sequences consecutively (4sval)
- 9da407e: using SSBOs for unlimited bones (4sval)
- 2a6c42d: fixed outliner (4sval)
- f3c1103: nothing important (4sval)
- 995cd25: Fix soft crash on "blank" shop assets (GMatrixGames)
- a77d76f: using canvas in texture inspector (4sval)
- c7d532f: timeline poc (4sval)
- 9b4c839: timeline (4sval)
- 144cf0e: calculation of frame, frame in sequence, based on actual elapsed time (4sval)
- 62e619d: everything is now time based (4sval)
- a219b5b: animation retarget, kinda (4sval)
- a01ef4a: this is a problem for later me (4sval)
- ffd871b: fixed outliner + reverse matrix per model + update ssbo only if needed (4sval)
- 3b3fe6c: fixed outliner messing up vertex normal scale (4sval)
- ad7dc46: fully fixed untracked bones parent (4sval)
- 8438591: saving this before refactoring (4sval)
- 5b5dd8b: timeline is world relative - part1 (4sval)
- e49216a: separators (4sval)
- 4eb2201: new timeline part 1 (4sval)
- 0db81b8: socket support for instanced models (4sval)
- 4797a4b: bug fixes (4sval)
- 0ed26e1: fixed non virtual sockets being deleted on anim change (4sval)
- cdb52d0: removed guid from models + bone delta matrix + timeline scroller (4sval)
- d78df4a: working mess (4sval)
- 591a2d2: animate loaded model (4sval)
- 4247dec: timeline (4sval)
- 1b244e6: exit gracefully if no game is selected during first-time setup (SirCxyrtyx) #361
- 2e18097: load mat layers from settings (4sval)
- 94c5bba: Preview Max Texture Size (4sval)
- ec2e251: quality of use (4sval)
- 412c5dd: proper texture swizzling (4sval)
- ab13eff: animation relative retargeting? + covering fmodel's ass (4sval)
- edd3a47: section colors + no empty morph target (4sval)
- aca754a: bug fixes (4sval)
- 0343ee3: better fps limiter (MountainFlash)
- e44a6a0: dpi scaling (MountainFlash)
- 3f6e46e: timeline is dpi scaled (4sval)
- a5cbc5b: keep bones in rest pos if there's no track for them (4sval)
- ec02640: FModel v4.4.2 (4sval)
- 0d6f05c: build (4sval)