Commits
- 3bc1d10: grrrr (4sval)
- ffedb2b: I feel a little scammed (4sval)
- 88383c3: Move mappings and AES to Fortnite Central (GMatrixGames)
- 56dd963: Move hotfixes too (GMatrixGames)
- f429e7c: multiversus (shade) #312
- ad2f275: don't mind me, simple CTRL S (4sval)
- d046e62: more stuff (4sval)
- 27791e0: done (4sval)
- 8725cda: ctrl s (4sval)
- 263c213: rip fonts (4sval)
- 4e6e544: prout (4sval)
- bc276e1: eheh (4sval)
- ef8e08e: few fixes (4sval)
- 7462928: uh (4sval)
- 516fa33: endpoint configuration template (4sval)
- e2a5a6a: sleeping makes you clever (4sval)
- a8c60ac: xml 1 - json 0 (4sval)
- 947d501: not bullet proof but good enough (4sval)
- 73151ea: instruction (4sval)
- 4a93276: no auto test (4sval)
- 4931313: should not throw exceptions anymore (4sval)
- 3e89b78: panda missions (4sval)
- 527d48f: FModel v4.3.1 (4sval)
- 4c19513: allow null main + dynamic keys (4sval)
- 61c1c67: random stuff (4sval)
- f8e929b: reworked how exceptions were displayed (4sval)
- 0be44a3: update stuff that needs to be updated (4sval)
- a108efb: new link color + VisualLineTexts are weird + hide audio spectrum (4sval)
- 77903ba: hmmm odd chance 🤔 (4sval)
- 83f1f3b: bunch of stuff (4sval)
- 6d5b3f8: fallback (4sval)
- 4a6b12a: f (4sval)
- 0f120f2: prout (4sval)
- 9b96734: just ctrl s (4sval) #337
- 2c0fee3: proof of concept (4sval) #337
- 7d775a8: something's wrong (4sval) #337
- 0014b6f: good cam position + fixed depth mip mapping + trying to understand shit (4sval) #337
- 2cf40a0: I have no idea how I made multiple materials work (4sval) #337
- 4edfdab: dynamic camera speed (4sval) #337
- dde7688: really bad shader (4sval) #337
- 80e8f3f: infinite grid skid but it was pain in the ass (4sval) #337
- 9f3d9b3: hello imgui (4sval) #337
- f7c1a76: basic layout (4sval) #337
- 0b01400: hmm (4sval) #337
- 8597e49: get back here (4sval) #337
- b200212: fixed material index + wrong gl + draw distance + grid fading (4sval) #337
- 0c5ede6: fuck you skybox (4sval) #337
- 9b5bbd9: skybox (4sval) #337
- cfc1a31: there are a lot of new problems (4sval) #337
- 7b9e53c: get out (4sval) #337
- b947ac3: improved shader (4sval) #337
- 009ad9d: fixed light without normal map (4sval) #337
- 37b5989: display vertex colors (4sval) #337
- 6ba553e: less shader call (4sval) #337
- 628570e: even less (4sval) #337
- 5b08fc4: basically just a non msaa framebuffer (4sval) #337
- fb330e3: msaa enabled (4sval) #337
- bb7eaf3: frozen events workaround (4sval) #337
- 4194052: ctrl s (4sval) #337
- 2533166: bump (4sval)
- 1684dfd: no more game check (4sval)
- 129f128: transforms (4sval) #337
- ac124e8: fixed layout (4sval) #337
- eabf6d9: switch to ImTool (4sval) #337
- 97b03ed: ok i'll wait the official (4sval) #337
- 872b01c: imgui stuff (4sval) #337
- 4710d3a: append mode shortcut (4sval) #337
- 355b7f0: don't go faster than the underlying platform can manage (4sval) #337
- c63c1d8: I thought it was working but no (4sval) #337
- a7885b1: instancing + uworld + fixed black normal maps (4sval) #337
- a45ad49: object outlining v0.annoying (4sval) #337
- 807029d: better (4sval) #337
- 29983c2: finally what I was looking for (4sval) #337
- dd963c7: ui stuff (4sval) #337
- 0295d47: mesh morphing POC (4sval) #337
- 926cbec: blinded by the lights (4sval) #337
- a7dc54b: Added auto detection for the standalone launcher version of Tower of Fantasy (Shimizu Izumi) #323
- 5695586: poc (4sval) #337
- 0010b4c: Removed the custom endpoint for Tower of Fantasy because it completely broke the settings (you weren't able to open them). (Shimizu Izumi) #323
- 24e3d54: no fuck you (4sval) #337
- 2d73375: one at a time, take it or leave it. (4sval) #337
- 40500d9: properly working (4sval) #337
- cd73bdd: no more useless data in buffer (4sval) #337
- 9196a96: snooper fix (4sval) #337
- d803257: FModel v4.3.2 (4sval)
- 98a40fc: sync with dev (4sval) #337
- db384fb: morph (4sval)
- 7cff932: less restriction on emission (4sval) #337
- 656e190: do not convert mesh if instanced (4sval) #337
- c98634d: preparation (4sval) #337
- 41d9317: swap before vacation (4sval) #337
- b57585a: implemented loading label (4sval) #337
- a664f34: CUE4Parse changes (GMatrixGames) #337
- d047b56: stuff (4sval) #337
- e3e5689: ctrl s (4sval) #337
- c8f0d9f: POC (4sval) #337
- 41319ad: fmodel { -viewer: save !important; } (4sval) #337
- 59973f9: only setup the needed one (4sval) #337
- 4da6b2d: somewhat usable (4sval) #337
- b32d776: cached textures (4sval) #337
- 023b68f: fixed gap between grid and skybox (4sval) #337
- 29f556d: uv map poc (4sval) #337
- 70c2754: Fix Fortnite [LIVE] (GMatrixGames) #337
- edfa327: submodule (4sval) #337
- dfea705: nop (4sval) #337
- 12eba5e: good enough for now (4sval) #337
- 3d1d125: per used material render call (4sval) #337
- 86bd205: I guess I can't get away so easily for now (4sval) #337
- 59dd045: not perfect but better (4sval) #337
- c6dcd92: slowly getting better (4sval) #337
- 4e321d7: docking gets saved now wtf (4sval) #337
- b4df69f: junky cam movements (4sval) #337
- 321b82b: material improvements (4sval) #337
- 525718d: gui (4sval) #337
- 9dc5535: bump (4sval)
- 3e41fba: bump (4sval) #337
- 216e8b0: morphing is back (4sval) #337
- a267c62: ui (4sval) #337
- cc89bec: picking texture, not pixel perfect but good enough (4sval) #337
- 2f3b076: fix texture misalignment + negative far plane (4sval) #337
- 53d9ca9: FModel v4.3.2.1 (4sval)
- b4ea36c: socket format (4sval)
- 481078c: fixed EULER rotation (4sval) #337
- 556a275: socket format (4sval) #337
- c2bb0ea: additional worlds + hierarchical transformation matrix (4sval) #337
- b8d731c: relative to the parent (4sval) #337
- 86c3eba: refactored & improved shaders and materials (4sval) #337
- 0a5862a: code clean up (4sval) #337
- f14da04: fixed some keys not being forwarded to imgui (4sval) #337
- 65d20fb: :blobglareannoyed: (4sval) #337
- 25de508: pbr lights + gamma correction (4sval) #337
- ad6c4b9: fuck you bones position (4sval) #337
- ede6628: Update cosmetic season parsing. (Manual update each chapter) (GMatrixGames) #337
- 9d7e491: Improve IsExpired with proper auth check (GMatrixGames) #337
- d0963bd: imgui icons + material inspector v.final +/- (4sval) #337
- 38b6371: ui stuff (4sval) #337
- ce529c4: ui stuff (4sval) #337
- 8b072e3: umap lights (4sval) #337
- e7ff5c4: well, I guess spots always points to the ground (4sval) #337
- 53dd500: System.Numerics + cached uniforms location (4sval) #337
- 932f295: efootball game detection for extra path (GMatrixGames) #337
- 2173ac0: Core's engine version is wrong (GMatrixGames) #337
- 9926d0d: meow lights (4sval) #337
- fd7b122: merged options and cache + imgui lights + roughness parameter (4sval) #337
- 1ae75d3: fixed clamp + meow roughness + ui stuff (4sval) #337
- 88fa0df: default layout + switches + no more scroll flicker (4sval) #337
- 7a9556e: save mesh (4sval) #337
- 617dfad: fixed 0 padding + ao pixel color fighting (4sval) #337
- 9754ae4: releasable (4sval) #337
- 69592ad: FModel v4.4 (4sval) #337
- 07ecd32: Merge branch 'dev' into snooper-tk (Valentin) #337
- 2fea609: exception fix (Marlon)
- 31e2a86: fixed negative uv layer (4sval)
- 327cbfd: GetInternalSID #340 (4sval)
- 1d22fa6: fixed vertex colors + TextureData incorrect mapping (4sval)
- fc82540: pubg egl (GMatrixGames)
- 2a4f91c: FortPlayerAugmentItemDefinition + no more auto save (4sval)
- b6872dd: no description (4sval)
- 8ad4873: improved shader light reflection (4sval)
- 91858ca: valorant specular (4sval)
- 2a0dd1e: fix for invalid access token (GMatrixGames)
- 0327af1: workaround #344 ? (4sval)
- 21f39cc: close #338 (4sval)
- fd709d0: texture viewer (4sval)
- 24512b0: fixed TextureData (4sval)
- 352386d: ui nullref fix (Marlon)
- cdc987b: Merge branch 'dev' of https://github.com/4sval/FModel into dev (Marlon)
- a2ae5da: final fantasy emissive intensity (4sval)
- b5aeceb: reduced models memory by 3 (4sval)
- e5b66bb: improved maths for point & spot lights to make them look more realistic (4sval)
- 35f3ce3: Emissive Region (4sval)
- 2c4c1fa: bump ogl to 4.6 (4sval)
- a7bc3d0: removed auto export XYZ + added right click bulk commands (4sval)
- 857de89: whoops (4sval)
- 2fee3c6: increased texture count for custom uv-ed models (4sval)
- e1321a8: full fix #344 (4sval)
- 16dd423: Fix game version defaults (GMatrixGames)
- b068e44: kinda cleaned the big mess (4sval)
- 41adc24: FModel v4.4.1 (4sval)
- 944f77c: FModel vStable (4sval)