Commits
- 227dafa: materials + skeleton fix (iAmAsval)
- 1d25732: manual detected games (iAmAsval)
- ec71fc4: expander (iAmAsval)
- 7dc62d2: fix (iAmAsval)
- fdfadda: extract from search window (iAmAsval)
- f0caf24: just getting rid of some output folders (iAmAsval)
- dabe13d: don't forget to thank extract folder users if you find it laggy now (iAmAsval)
- 05208de: support for multiple images in one package (iAmAsval)
- 17c3fce: so it was crashing the whole time and nobody noticed (iAmAsval)
- fee89eb: FModel v4.2.1 (iAmAsval)
- 9c2a899: fix copy material name and better handling mesh section when material (MountainFlash)
- fb33536: New NPC design, minimal compared to original (GMatrixGames)
- 0b22a5b: closed #239 (iAmAsval)
- 1603295: user defined image size (iAmAsval)
- 20602ed: display all offerimages in a dav2 (shade) #241
- 1724039: implemented #242 (iAmAsval)
- 62d9fd8: Fix CTRL+A in text area cycling tabs (GMatrixGames)
- 082917d: skbitmap migration (Not Officer)
- a6adddf: can draw and show multiple icons on one extract (iAmAsval)
- 3ad638d: proper fix (iAmAsval)
- 9dfb828: fix (GMatrixGames)
- d8627eb: Fix preview being overly large for certain Tandem images (GMatrixGames)
- 59a952c: per-platform texture support (GMatrixGames)
- 130e586: typo (GMatrixGames)
- 64edf00: Chinese, Korean and Japanese text wrap (MountainFlash)
- bb0af2d: Update CUE4Parse submodule (GMatrixGames)
- c0a66fa: Manually merge e73f209 (GMatrixGames)
- 905c1a6: CRD_Melee WID Support (#252) (Ricky Owens) #252
- ee9fa6f: fixed fortnite live (Officer)
- a594f53: fixed fortnite (iAmAsval)
- 7dff317: FModel v4.2.2 (iAmAsval)
- 3a85fcb: quest fix (XTigerHyperX)
- ff57128: Fix Fortnite BR map viewer showing mask instead of map (GMatrixGames)
- e2523b4: prout (iAmAsval)
- b319d9d: Fortnite InstalledBundles (MountainFlash)
- 8c70664: FModel v4.2.2.1 (iAmAsval)