Commits
- c72b4ec: line split fix for FN Alpha assets. (GMatrixGames)
- 39689ce: Merge branch 'master' of https://github.com/iAmAsval/FModel into dev (GMatrixGames)
- dd932ae: CUE4Parse update (GMatrixGames)
- 08050ae: release notes (iAmAsval)
- 983d9da: scuffed but working model viewer (iAmAsval)
- db7fb35: fixed the fucked up camera and meshes wrongly axed on Y (iAmAsval)
- feee89f: documentation? non-existent, pain? 100%, choose something else? probably (iAmAsval)
- d39dd12: Change Rogue Company game to custom + update CUE4Parse (GMatrixGames)
- ae9e16e: Add FortWeaponModItemDefinition to icon gen (GMatrixGames)
- d3f1924: Better handing of unsupported file types (GMatrixGames)
- 423a4be: Merge remote-tracking branch 'origin/dev' into dev (GMatrixGames)
- fa6324c: CVE-2021-27293 (iAmAsval)
- c0f43f7: Fix material instance path checks (GMatrixGames)
- 13adae9: Weapons Stat fixes for throwables (XTigerHyperX)
- 580fcba: Use VersionContainer and fixed AssetRegistry file detection (Amrsatrio) #189
- 316ccc3: Submodule update (Amrsatrio) #189
- adafa57: Oof didn't see that (Amrsatrio) #189
- 7c816ef: Update CUE4Parse (Not Officer)
- 1568ff5: keep image alpha in clipboard (Not Officer)
- 6bdc7e7: faster conversion w/o skia (Not Officer)
- 1894641: refactoring (Not Officer)
- 7ee5250: keep image alpha in clipboard (Not Officer)
- ec5e84a: disable alpha channel (iAmAsval)
- 810863d: Inline with CUE4Parse update (GMatrixGames)
- 9ee9241: proper uv mapping (iAmAsval)
- d949bc5: fixed mirrored textures (iAmAsval)
- 6672c9f: converter (iAmAsval)
- c082463: Update to be inline with CUE4Parse changes (GMatrixGames)
- f462b18: fn live + version presets (iAmAsval)
- 724c95a: Versioning Configuration (iAmAsval)
- 63ffdf0: cue4parse update (iAmAsval)
- 2275587: Add otf and ttf file warnings (GMatrixGames)
- 80c9a27: Fix TryGetPackageIndexExport (Amrsatrio)
- 3947a4a: Virtual path stuff (GMatrixGames)
- 5cc77f5: CUE4Parse update (GMatrixGames)
- 93789cc: 4.0.1.1 (GMatrixGames)