github 4ian/GDevelop v5.6.277
5.6.277

4 hours ago

💝 Improvements

  • Add support for binary Spine (.skel) skeleton imports, alongside JSON (thanks @ViktorVovk!)
  • On a scene, instances can now be hidden at start using a toggle in the properties panel

🐛 Bug fixes

  • Fix Steam Deck controller not working when exporter to Steam
  • Fix shortcuts/command palette commands not applying properly with popped out editors
  • Fix missing translations for the 3D character behavior
  • Fix pathfinding so that it now works with tile maps as obstacles
  • Fix crash in the Sprite object editor when dragging sprites
  • Fix to prevent removing behaviors from a variant
  • Fix sentence parameters of a tile map action
  • Fix default tile map assets not showing up
  • Fix context menus for custom objects & drag/scroll conflicting on mobile
  • Fix resource loading project properties reverting to default values

⚙️ Extensions

  • [Reviewed] [Orbiting object] Add an emitter behavior

🎨 Assets

🕹 Examples

  • Add an example with a basic tile map editor
  • Starters "Game Juice" Update, and new assets:
    • Updated most starters in the engine with reactive buttons, sound effects, and particles to match the existing starters with those in them.
    • Also replaced the 2D art assets used in those starters with newer assets.

🕹 Premium Game Templates

  • Add a new game template: Arrow Lines by @Bouh
  • Updated game: Word Search by @Bouh
    • Add two new modes: Classic and Visible. Classic hides the words, while Visible displays the list of words, with optional two additional secret words.

🛠 Internal changes (for developers)

  • Make VSCode use GDJS TypeScript version

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