💝 Improvements
- Add support for binary Spine (.skel) skeleton imports, alongside JSON (thanks @ViktorVovk!)
- On a scene, instances can now be hidden at start using a toggle in the properties panel
🐛 Bug fixes
- Fix Steam Deck controller not working when exporter to Steam
- Fix shortcuts/command palette commands not applying properly with popped out editors
- Fix missing translations for the 3D character behavior
- Fix pathfinding so that it now works with tile maps as obstacles
- Fix crash in the Sprite object editor when dragging sprites
- Fix to prevent removing behaviors from a variant
- Fix sentence parameters of a tile map action
- Fix default tile map assets not showing up
- Fix context menus for custom objects & drag/scroll conflicting on mobile
- Fix resource loading project properties reverting to default values
⚙️ Extensions
- [Reviewed] [Orbiting object] Add an emitter behavior
🎨 Assets
- New asset packs:
- 2D Pixel Quest Vol 8: The Rogue by BarelyApes
- 2D Pixel Quest Vol 7: The Wizard by BarelyApes
- 2D Pixel Quest Vol.5: The Ork's Pi by BarelyApes
- Add GDevelop branded textures to the 3D cube objects available on the asset store.
🕹 Examples
- Add an example with a basic tile map editor
- Starters "Game Juice" Update, and new assets:
- Updated most starters in the engine with reactive buttons, sound effects, and particles to match the existing starters with those in them.
- Also replaced the 2D art assets used in those starters with newer assets.
🕹 Premium Game Templates
- Add a new game template: Arrow Lines by @Bouh
- Updated game: Word Search by @Bouh
- Add two new modes: Classic and Visible. Classic hides the words, while Visible displays the list of words, with optional two additional secret words.
🛠 Internal changes (for developers)
- Make VSCode use GDJS TypeScript version