github 4ian/GDevelop v5.6.263
5.6.263

4 hours ago

💝 Improvements

  • Extend the Diagnostic Report to cover events in extensions (thanks @malec-palec!)
    • The Diagnostic Report previously only scanned scene events and external events for validation errors. It now also reports issues in events inside extension functions - including top-level ("free") functions, behavior functions, and object functions - detecting missing instructions and invalid parameters.
    • Store-installed extensions are excluded from the scan
    • Disabled ("commented out") events and their sub-events are not reported anymore (as they don't impact the game).

🐛 Bug fixes

  • Fix various issues and crashes when reloading/editing resoures in or outside the editor.
  • Fix the default value displayed for the related function of action with operator
  • Fix BitmapText display in a custom object after editing its atlas externally
  • Fix 3D physics collision condition not being triggered with 3D characters
  • Fix wrong scene editor initialization displaying an error until the editor was switched
  • Fix center point value of custom objects when a custom center is set
  • Fix searchbar sometimes losing typed characters
  • Fix a crash when installing an asset with buttons if some behaviors are missing
  • Fix distorted models when their origin points are outside
  • Fix profile sometimes not loading properly after log in / sign up
  • Fix AI chats not loading properly if opened too quickly
  • Fix 3D Model previews not loading on desktop
  • Remove flagging the game as mobile on every build
  • Trigger unsaved changes when AI works, only when project actually modified

🛠 Internal changes (for developers)

  • Add type definitions of the in-game editor for JS events
  • Fix JS event API level target.
  • Add a callback after the in-game editor stepped
  • Refactor extension validation scanning to use common events traversal methods

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