github 4ian/GDevelop v5.5.246
5.5.246

one hour ago

💝 Improvements

  • Various AI improvements:
    • Suggestions are now shown after each relevant step in the AI agent flow,
    • The AI chat design was improved so that it's easier to follow what the AI agent does to the project,
    • AI is now using flexible AI credits to track the consumption:
      • AI credits are given every week to GDevelop accounts with a membership. They allow to make requests to the AI and these AI credits are consumed according to the complexity of the AI answer and the work it's doing.
      • This is more flexible than the previous system of AI requests, which would be consumed even if the answer of the AI was very short. The AI credits adapt better to conversations and back-and-forth between the user and the AI.
      • Accounts without a premium membership still get 40 credits for free every month to try the AI.
  • The default orientation of newly created 3D model objects was changed to face axis X+. This is better adapted to GLTF conventions and GDevelop axes orientation for most 3D games.
  • Extension improvements:
    • When an extension is installed, any extension that it depends on is now automatically installed too.
    • And when an extension is removed, a warning about any dependent extensions is shown.
    • Actions/conditions can now use parameters and properties of type "resource".
  • Various UI improvements:
    • Show object parameters in red if any behavior parameter is wrongly filled,
    • Display a placeholder when the Spine resource is invalid
    • Automatically fill behavior parameters when an object is set
  • Improve panels positioning when opened:
    • Left and right panels now have an equal size by default,
    • Bottom panel is in-between the left and right panels
    • If multiple panels on the right, or bottom, they take half of the size.
    • When closed and re-opened, panels keep their position on the screen.

🐛 Bug fixes

  • Avoid a crash at preview when behaviors are missing
  • Fix background of External Events tabs when an associated scene is not chosen yet
  • Fix the previewed scene not following the current tab
  • Fix a crash on macOS when opening a project having a node_modules folder
  • Fix hot-reloading of layer 3D near/far plane, FOV and 2D drawing distance
  • Fix local variables missing in events read by the AI
  • Fix resources used in behavior configurations were not exported
  • Fix Bitmap texts not being displayed after a first unload
  • Fix exports wrongly failing after an unknown resource URL was used

⚙️ Extensions

  • [Experimental] [Height map] Fix physics not enabling when an image is used
  • [Reviewed] [Leaderboard dialog] Remove broken resources from the default variant

🎨 Assets

  • Add a new free pack: Wipeout 3D
  • Add a new premium pack: Total Wipeout Obstacle 3D

🕹 Examples

  • Updated Starter Games with more descriptive object names
  • [3D Lane Runner] Updated to use the 3D physics instead of the 2D platformer
  • 4 new free 3D starters:
    • 3D First Person Survival Crafting
    • 3D First Person Farming
    • Top-down Survival Crafting
    • Top-down Farming
  • Fix broken resources in the leaderboard dialog of several examples

🕹 Premium Game Templates

  • Updated Match 3 Template
    • Supports PC and mobile (touch)
    • Major performance boost
    • Smarter, lighter game systems
    • Fixed candy overlap bug
    • Random goal candy color each level
    • Now runs smoothly on low-end devices
  • Updated Chess Template: added draw handling, new conditions such as in checkmate, in stalemate, and bugs fixes

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