Introducing notifications 🔔
A notifications section has been added next to your profile on the homepage.
- Notifications will stay discreet so you can decide when to check them, whilst focusing on creating your game
- They are useful to follow what's going on with your game and in the ecosystem: "new game feedback", "new credits dropped thanks to your subscription", "your game reached 10k plays"...
💝 Improvements
- Credits can now be used to start a Cloud Build when your export quota is exhausted:
- This allows you to use more cloud builds, for example to export to Android, including for users not having a subscription.
- With a subscription, you also get free credits every month, which can be used for unlocking an extra build when needed.
- A QRCode is now displayed when a game is published to gd.games, allowing to quickly test on a phone.
- Allow custom objects to be used as 3D objects. Custom objects, like the 3D particle emitter, can be used as any other 3D object:
- They have the same set of actions and conditions as other 3D objects,
- In the scene editor, their Z position and 3D rotations can be changed.
- Sort 3D effects to show light and fog effects first in the list of effects
- The Get Started page was reworked to directly show recommendations and make the survey optional
- Improve the performance of the Asset Store and reduce network usage
- Add file to ease detection of GDevelop by tool like SteamDB or Itch
🐛 Bug fixes
- Fix type check for GDJS and documentation generation
- Fix Spine resources not loaded properly in games in the web-app version of GDevelop (Thanks @f0nar!)
- Fix a crash that sometimes happens when deleting links of an object
- Fix child creation issue for prefabs
⚙️ Extensions
- [Reviewed] [Repeat every X seconds] Allow to use several object timers
- [Reviewed] [Toggle switch] Fix collision mask from being 0 pixel by default
- [Reviewed] [Toggle switch] Add an action to toggle the switch
- [Reviewed] [Marching square] Fix "Grid value" and "Clamp" actions
- [3D object shake] Fix a crash when the "Start to shake at the object creation" property is enabled from the 1st scene
- Add a condition to check if the shaking is stopping
🕹 Examples
- Add Calcopus Spine demo (thanks @LousyMolars!)
🛠 Internal changes (for developers)
- Include PixiJS Spine pre-built files as part of the extension, like other extensions (Thanks @f0nar!)