💝 Improvements
- Prevent saving in the same folder as GDevelop's executable
- Some users have mentioned their project disappear after a GDevelop's update. This is a safe-guard to avoid projects from being saved in the executable folder, as it gets deleted on every update.
- Rework the asset store to show bundles and owned packs first
- Also slightly improve the size of dialogs on large screens
🐛 Bug fixes
- Fix multiple flaws in collision masks & points management:
- Adding a new sprite in a new animation will now correctly copy points and collision masks defined in others if "sharing with all animations" is toggled
- Automatic collision mask will now be automatically applied when adding multiple sprites, or when editing with piskel
- Collision mask will be applied correctly for new sprites, when the default (full image mask) is set
- Fix a bug where renaming project elements wouldn't work when an action is using the default layer
Note
Thanks Rusher_go, H0ndred and @VegeTato for your involvement regarding collision masks usage!
⚙️ Extensions
- [Reviewed] [FPS] Update: Provide more accurate values for frames per second
- Improved FPS accuracy by using a sliding window (thanks @arthuro555)
- [Community] [CheatCode] New extension: Adds a condition to check if a specific cheat code was entered with the keyboard
Thanks to @ayushbhardwas
🎨 Assets
Free asset packs
By Reactorcore:
Premium asset packs
By Barely Apes:
By Reactorcore:
- Muzzle Effects
- Base Modules
- Big Weaponry
- Core Machines
- Fire Smoke Animations
- Foxwing Starfighter
- Gore Blood Gibs
- Lamps
- Melee Bludgeon
- Motocross Bike
- Nature Aquatic
- Nature Surface
- Orbital Cannon
- Plasma Electric Animations
- Ragdoll Human
- Rocket Thruster Animations
- Rough Props
- Smooth Civilian Vehicles
- Smooth Physics Props
- Turbojet Fighter
- Vehicles Aerial
- Vehicle Dropship
- Vehicles Ground
- Vehicle Tank
🕹 Examples
- [load-testing] New example: Test how GDevelop performs under load
- Create thousands of objects to see how they impact the performance of the game.