github 4ian/GDevelop v5.1.164
5.1.164

latest releases: v5.4.218, v5.4.217, v5.4.216...
17 months ago

Note
This version comes with a few improvements and fixes as a support to the 3D jam.

💝 Improvements

3D handling improvements and fixes

  • Display a magenta box when no model is specified for a 3D model object.
  • Add missing default names for the new 3D objects.
  • Use instance default size as default custom size.

Fixes

  • Fix the "Debug draw" action in games with 3D
  • Fix inspector not working on 3D objects with Z = 0
  • Fix Z position tween not working on 3D model objects
  • Fix broken icon for 3D model resource in the resources tab of the project
  • Fix a wrong, random color (usually pink) used on semi-transparent 2D sprites when rendered on top of 3D objects. The scene background color is now used.
  • Fix default value for the "3D world top" property of directional lights
  • Fix 3D model object not showing in preview when working on the web or mobile app

Other improvements

  • Show a QR code when doing a network preview to make it easy to open it on a mobile phone.
  • Add a warning when a function only call itself (to prevent mistake creating infinite loops).
  • Force the expression mode for parameter fields within an extension
  • Prevent creating a global group with the same name as a scene group and vice versa
  • Improve the UX when editing a build name in a game's builds list
  • Make more visible the actions and condition to Save and Load the of a game.
    • Replace the actions and conditions "Write a value" by "Save a value", and "Read a value" by "Load a value".
  • Make sure dialogs are displayed full screen on landscape-oriented mobiles to prevent losing space
  • Use the native selector to select an object on mobile
    • This should fix issues happening on mobile where the keyboard unnecessarily opens when one wants to select an object from the parameter of an event

⚙️ Extensions

Reviewed extensions

New extensions:

  • [First person camera] Move the 3D camera to look though objects eyes
  • [Third person camera] Move the 3D camera to look at an object from a given distance
  • [Billboard] Rotate 3D objects to appear like 2D sprites
  • [Shake object 3D] Shake 3D objects with translation and rotation

Updates:

  • [Fire bullet] Fix bullets picking
    • Actions can now be applied to the bullet created by the extension.
  • [Multitouch joystick] Add expressions StickForceX and StickForceY
  • [Gamepad] Simplify stick expressions:
    • StickX is renamed StickForceX
    • StickRotationValue expression is renamed StickAngle
    • AxisValue expression is split into StickForceX and StickForceY

Community extensions

  • [Curved movement] Fix objects being stuck at the start or the end of the path

🎨 Assets

New premium asset packs

By Elv:

By GDevelop:

Updates

  • [Update] Add 3 panel sprites to the SciFi Space Village for the grounds.
  • [Update] Abstract platformer, thanks @HelperWesley!
    • Resizing and alignment of existing characters, enemies and objects.
    • A couple more enemies that existed in the original pack but didn't make it in to the original submission were added
  • [Update] Wesxdz Game Assets
    • Broke the cloud object into 2 separate sprites.
    • Added a dirt tiled object.
    • Added a foreground weeds tiled sprite.
  • [Update] Lucid Icon V1.2, thanks @Midhil457!

🕹 Examples

  • New example: 3D tile based city builder
    • It teaches all of the same concepts as the 2D one, but this time includes 3D camera movement, 3D models, and effects.
  • New example: 3D first person view example
    • A 3D first person movement example featuring 3D first person movement on the X and Y planes, the pointer lock extension, and mobile controls.
  • [Shooting gallery] Use the "first person camera" extension

🐛 Bug fixes

  • Fix object group duplication crashing the app
  • Fix outline style when drawing a path with the shape painter
  • Fix default game URL on gd.games creating confusing errors when not long enough

🛠 Internal changes (for developers)

  • Update GitHub actions (Thanks @st-Wook!)
  • Fix and improve GithHb action to see translations with coverage deltas (Thanks @st-Wook!)

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