This is a bug fix release for the previous version - check all the new features in version 5.0.143!
🐛 Bug fixes
- Fix properties on the scene of the Physics behavior not working ("shared data" of behaviors not handled properly)
⚙️ Extensions, 🎨 assets and 🕹 examples
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Health: added shield, armor, and timers.
Manage health points including a protective shield and armor. Health can be assigned to players, enemies, NPCs, or even inanimate objects such as breaking doors and mining rocks.It supports damage calculation in a specific order (Incoming Damage -> Is Damage Cooldown active? -> Chance to Dodge -> Flat Damage Reduction -> Percent Damage Reduction -> Damage to Shield -> Damage to Health), automatic regeneration of health and shield with customisable rate, damage cooldown, maximum or infinite health, allow healing above maximum health, permanent or temporary shield, blocking of excess damage or not when the shield is broken, delay before regeneration.
To learn more about this super powerful extension, read the documentation on its wiki page.
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A new "Health with shield" example was added to demonstrate the usage of this extension. Try it online.