github 4ian/GDevelop v5.0.126
5.0.126

latest releases: v5.3.188, v5.3.187, v5.3.186...
2 years ago

⚠️ In this release, Timers have been modified to be more intuitive.
They used to be initialised the first time they were used in a condition, which meant it was a hidden side-effect and not a clear behavior (i.e: they were not started at the beginning of a scene).
Now, every timer need to be started with the actions "start (or reset) a timer".
Note that this does not affect existing conditions. They are working as before and do not need to be modified.

💝 Improvements

Game building and publishing

  • Publishing to the web is now giving you a stable, unique URL to your game:
    • A unique URL is now available for each game, hosted on liluo.io (more about it later!)
    • The list of "builds" has been improved to allow opening web builds and decide which one to publish live on the stable url. This allows to continue making regular exports (you will get an "instant-build" URL) to the web and choose which one to show to your players (the unique URL).
  • The list of builds per game is now in the game dashboard.

Engine improvements

  • Add a condition to the Platformer character behavior to check if a control is pressed (or simulated) (Thanks @D8H!)
  • Improve calculations for the Top Down movement, the Platformer and the Pathfinding behaviors to make them more precise when accelerating or decelerating (Thanks @D8H!)
    • This makes the movement less prone to approximations when there is a drop in your game framerate, making your game more precise.
  • Add support for rotating, scaling and flipping a Shape Painter object (Thanks @D8H!)
    • A custom center point can be set (and will be at the center of the drawing if not specified).
    • The collision mask is now a rectangle surrounding what is drawn on screen.
    • If this changes something in your game, or you want another collision mask, you can use the action to set a custom rectangle as the collision mask of the object.
  • Improve the timer conditions to allow to check if the value of the timer is greater or less than a value (Thanks @D8H!)

Extension discovery

  • Add buttons to add an extension, or a behavior to an object, when adding a condition or an action in the event sheet.
  • Open extension details first when clicking on an extension imported from the extensions library, in the project manager.
    • This is useful to read again the extension description and learn how to use it.
  • Change the way filters are applied when searching for extensions/behaviors/examples in the stores (you can now search them by typing in the search box, and click one to apply it).

Miscellaneous

  • Add logs to audio actions when trying to manipulate a sound/music on a non-existing channel (Thanks @arthuro555!)
  • Add autocompletion for fields and expressions asking for a function parameter name (Thanks @D8H!)
  • Update the new behavior method dialog "step icon" to be hollow (Thanks @Midhil457!)
  • Make the GDevelop Windows version signed with a certificate to avoid warnings when opening the installer
    • The Windows warning should be gone once a sufficient number of people install the app 🤞
  • Improve the mouse conditions to autocomplete possible values
  • Add possibility to use Cmd+Enter/Ctrl+Enter to apply changes or validate a dialog.
  • Show objects position instead of origin in the in-game debugging view (Thanks @D8H!)
    • Still show the "origin" point for rotated/scaled Sprite objects.
  • Add missing keys in the keyboard expression autocomplete
  • Allow multi-selection and sorting in the instances list (Thanks @rs4231199!)
    • Also allow to lock/unlock by clicking on the lock icon.
  • Add context menu items to collapse all events and expand events to certain levels
  • Group properties in some behaviors for enhanced clarity (Thanks @D8H!)
    • Also allow custom behaviors made in the editor to define property groups.
    • Also allow actions/conditions/expressions created in the editor to be sorted in groups
  • Add notification badge on user chip and achievements (to know when you get a new achievement).
  • Improve the homepage layout to make the "Create blank project" easier to find.

⚙️ Extensions, 🎨 assets and 🕹 examples

  • Update flexbox extension with various improvements (thanks @arthuro555!)
  • Show the options in the parameters of the Gamepad extension (Thanks @tristanbob!)
  • [SpriteMasking] Fix unmasking being limited to sprites (thanks @arthuro555!)
  • [Noise] Add octaves handling to make procedural generation easier (thanks @D8H!)
  • [MarchingSquare] Various improvements:
    • Add an action to set the field value of a grid point.
    • Add expressions for the grid dimension (the number of rows and columns).
    • Add an action to "clamp" the field with an upper and lower bound.
    • Add the "Multiplication" and "Division" operations for the "merge" action.
    • Fix: the field is cleared if its size is changed so that its size actually updates.
  • Add DiscordRichPresence extension (Thanks @arthuro555!)
  • Add space-asteroids example from GDevelop's Youtube tutorial
  • Update IAP example to 1.1.0 (thanks @Jurfix!)
    • Mainly a simplification of the example.
  • Add circular pong example (thanks @Mrtubagames!)
  • Paint example (thanks @Jurfix and @Bouh!)

🐛 Bug fixes

  • Display timed out builds instead of infinite loader.
  • Fix crash on web-app for users using automatic page translations
  • Fix some typo in the interface or codebase (Thanks @Bouh!)
  • Fixes presence of ghost collision masks for objects with platform behavior (Thanks @D8H!)
  • Fix the special 'Not' condition not working with some conditions related to objects (Thanks @arthuro555!)
  • Fix the expression to get the user home path (Thanks @Bouh!)
  • Fix toolbar not centered on the extensions screen
  • Fix wrong network preview address shown when having VirtualBox/VMware installed on your machine (Thanks @arthuro555!)

🛠 Internal changes (for developers)

  • Add options and logos to build properly the AppX
    • Fix wrong executable name because of the space in "GDevelop 5.exe" in the generated appx.
    • Use Node.js 16 on Linux CI
    • Upgrade to electron-builder 22.11.11
  • Add 2 tests for Platformer jump at 30 fps and 120 fps. (Thanks @D8H!)

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