github 4ian/GDevelop v5.0.124
5.0.124

latest releases: v5.4.217, v5.4.216, v5.4.215...
2 years ago

💝 Improvements

  • The homepage has been completely reworked! Now, it displays starters, tutorials and the game showcase.
    Additionally:
    • Add button with split menu to open recent projects
    • The project name can now be selected before the creation of the game. By default it's a fun, automatically generated name.
  • Improve the whole export flow:
    • The Preview & Publish buttons are now centred in the interface.
    • The one click export to a web link is put forward in the interface, allowing to easily share your game.
    • The other exports has been reworked to be split into "Automated" and "Manual' exports.
    • Sharing options have been added.
  • Improve layer visibility toggle with an explanation text.
  • Add minor UI improvements to the profile dialog (Thanks @Midhil457!)

⚙️ Extensions, 🎨 assets and 🕹 examples

  • Fix a crash sometimes happening with the "Render to sprite" extension (thanks @arthuro555!)
  • Fix the "Map" function in ExtendedMath extension (thanks @D8H!)
  • Add an expression to get the weighted mean between 2 RGB colors to the Color Conversion extension (thanks @D8H!)
  • Fix distance tolerance handling in Idle object tracker
  • Add actions to make hills and evaluate the field normals to MarchingSquares extension (thanks @D8H !)
  • Add automatic rules to ensure extensions are following proper punctuation rules (thanks @arthuro555!)
  • Add split screen example (thanks @arthuro555!)
  • Add a "Platform painter" example based on the Marching Squares extension (thanks @D8H!)
  • Fix examples not showing in the list (thanks @Midhil457!)
  • Improve the isometric example to allow to use the grid to place new tiles (thanks @D8H!)
  • Add an example showing how to simulate a landscape (top-down "terraforming") and associated physics (thanks @D8H!)
  • Add a QIX like game example (thanks @D8H!)

🐛 Bug fixes

  • Fix videos wrongly removing unused resources in the resources editor.
  • Fix light textures sometimes not behaving properly when close to an obstacle.

🛠 Internal changes (for developers)

  • Allow grid based object to optimise collision checks (Thanks @D8H!)
    • Allow to get the hit boxes for a given area.
    • Also remove useless array and wrong sharing of vertices in Light object renderers

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