github 4ian/GDevelop v5.0.0-beta118
5.0.0-beta118

latest releases: v5.4.218, v5.4.217, v5.4.216...
3 years ago

✨ New features

  • You can now claim a username when registering your GDevelop account or when editing your profile.

    • Go to your profile and click "Edit" to claim your username! Please choose the same as the one you're using on Discord, the forum or on GitHub.
    • In the future, you'll be able to enhance your profile with a custom avatar, a quick bio and browse other user profiles.
  • The username of contributors to extensions and examples will now be displayed in the example library and extension library!

    • When editing an extension or a game properties, you can now enter your username, and the username of anyone who contributed.
    • We'll progressively add the author/contributors of existing extensions and games (if you are one of them, feel free to open Pull Requests or issues on the appropriate GitHub repositories to do so).

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💝 Improvements

  • Do not open expression parameters dialog if there are no parameters to configure
  • Add several UI improvements on the IDE
  • Add possibility to start and stop particle emitter
  • Add a condition to check if a platformer object is on a given platform
  • Add expressions for properties of type "color" for custom behaviors (Thanks @D8H!)
  • Add possibility to zoom in or out on the events sheet.
  • Optimize Linked Objects actions/conditions, up to 80% faster on games using it extensively with a lot of objects (Thanks @D8H!)
  • Improve Draggable behavior to drag the frontmost object under the cursor/touch (Thanks @D8H!)
    • In previous versions, the order was not guaranteed, which could result in a non intuitive result for the player.
  • Add autocompletion for effect names and effect parameter names in actions and conditions
  • Improve the Draggable behavior to reduce memory usage (Thanks @D8H!)
  • Set the default dimensions of a new collision mask to the dimensions of the sprite.
  • Add a color picker to Add Object Color Tween action 'To color' parameter
  • Upgrade the internal rendering engine (PixiJS) to 6.1.2 - providing performance improvements on iOS

⚙️ Extensions, 🎨 assets and 🕹 examples

  • Improve automated verification of extensions (thanks @arthuro555!)
  • Add GitHub actions to make reviewing of extensions easier (thanks @arthuro555!)
  • Add value range and tick spacing for Slider (Thanks @D8H!)
  • Fix action Load the Leaderboard entries in YandexGamesSDK (thanks @achubutkin!)
  • Add a new string expression that allow you to get the version of the game (thanks @UlisesFreitas!)
  • Update Flip3D extension with duration instead of speed and a revert possible at any time (thanks @D8H!)
  • Make it explicit that a shape painters can be used as a mask on any object.
  • Add Cancellable Draggable behavior with tweens (thanks @D8H!)
  • Add Dungeon Generator extension (thanks @tristanbob!)
  • Use the new API from Yandex in the Yandex extension (thanks @achubutkin!)
  • Improve RectangularMovement with new events (thanks @tristanbob!)
  • Add the Checkpoints extension (thanks @Elairyx7301!)
  • Add an extension to stick objects to other ones (thanks @D8H!)
  • Add Pixel Playing Cards by Kenney.nl (packaged by @D8H)
  • Add Rolling Ball Pack by Kenney.nl (packaged by @Midhil457)
  • Add Pixel Arcade Stick and Buttons by OptimusDu (packaged by @Entr0py404)
  • Add Dungeon Generator example (thanks @tristanbob!)
  • Add Virtual Joystick example (thanks @Midhil457!)
  • Remove the useless splashscreen example (thanks @Midhil457)
  • Remove useless extensions in the Liquids example (thanks @D8H)
  • Add an example for Rectangular Movement (thanks @tristanbob)
  • Add "reset checkpoint" example for the extension
  • Add "Stick objects" example (thanks @D8H!)
  • Update "Cannon ball with physics" example (thanks The Gem Dev!)

🐛 Bug fixes

  • Fix effects of objects not always working, depending on layers/object position in the list
  • Multiple fixes for the resources editor:
    • Fix renaming resources breaking objects or events using it.
    • Fix Bitmap Text objects crashing the editor if the font was renamed in resources
    • Fix crash at game loading when a resource file was not found
    • Fix unexpected custom loading screen image removal when removing unused images
  • Fix crash when moving a parameter of a function of an extension (or a custom behavior) after adding it
  • Fix a default folder not being set when opening the new project dialog using the "GDevelop games" button
  • Fix notifications title on Windows
  • Fix Scan for Images/Fonts/Audios in the resources editor wrongly adding resources with files already in other resources
    • This could be visible when using the asset store or resources that have been renamed.
  • Fix the Bitmap Font field not shown in the parameters of the action to change it.
  • Fix particle emitter unused parameter friction - now removed from the interface
  • Fix some particle emitter actions and conditions
  • Fix long description fields for parameters shown when changing from one function to another after adding a long description

🛠 Internal changes (for developers)

  • Add CI to deploy automatically the Storybook for each commit
    • Useful to quickly test components without having to fetch and build locally a branch.
  • Upgrade to Storybook v6
    • Add a dropdown to choose the theme in the stories, useful to quickly check a component with all themes.
  • Enable more warnings from Clang when compiling C++ sources

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