💝 Improvements
- Add an action to release the ladder for Platformer object
- Improve Actions and Conditions search allowing typing mistakes (fuzzy)
- Show previews of image resources properly pixelated when smoothing is deactivated (Thanks @Bouh!)
- Show pixel art assets in the asset store as pixelated and larger (Thanks @Bouh!)
- Add an action to clear the shapes of a Shape Painter object on demand (Thanks @D8H!)
- Add an action to forbid to jump again while in the air to the Platformer behavior. (Thanks @D8H!)
- This is useful if you want to allow to jump again in the air for a bit of time, and then forbid to jump again later (for example, to implement a "Coyote Time" feature to your player character)
- Add thumbnails in the resources list (Thanks @Bouh!)
🐛 Bug fixes
- Fix color of grids in scene editor not properly persisted
- Also make the update real time (any change in the settings are shown directly in the editor)
- Fix Panel Sprite initial opacity not being correctly applied
- Fix buttons to save/load/change the file in Piskel sometimes not displayed properly (Thanks @blurymind!)
- Fix color picker not shown for the action setting the color of a light object
- Fix wrong icon shown intermittently in the extensions store
- Fix extra scrollbar on small screens when selecting an object or an action/condition in the events sheet
- Fix unability to scroll when a lot of parameters were shown for an action or a condition
🛠 Internal changes (for developers)
- Add continuous delivery: automatic macOS and Windows builds
- This automatically builds the signed macOS app, the Windows exe and AppX, the Linux AppImage.
- This is only for master and any "experimental-build/xxx" branches.
- Only Travis CI and Semaphore CI are running tests, for all branches.
- Improve TypeScript types for the Shape Painter object (Thanks @D8H!)
- Add new lines between functions back in TS files (Thanks @arthuro555!)