github 4ian/GDevelop v5.0.0-beta115
5.0.0-beta115

latest releases: v5.4.218, v5.4.217, v5.4.216...
3 years ago

💝 Improvements

  • Add an action to release the ladder for Platformer object
  • Improve Actions and Conditions search allowing typing mistakes (fuzzy)
  • Show previews of image resources properly pixelated when smoothing is deactivated (Thanks @Bouh!)
  • Show pixel art assets in the asset store as pixelated and larger (Thanks @Bouh!)
  • Add an action to clear the shapes of a Shape Painter object on demand (Thanks @D8H!)
  • Add an action to forbid to jump again while in the air to the Platformer behavior. (Thanks @D8H!)
    • This is useful if you want to allow to jump again in the air for a bit of time, and then forbid to jump again later (for example, to implement a "Coyote Time" feature to your player character)
  • Add thumbnails in the resources list (Thanks @Bouh!)

🐛 Bug fixes

  • Fix color of grids in scene editor not properly persisted
    • Also make the update real time (any change in the settings are shown directly in the editor)
  • Fix Panel Sprite initial opacity not being correctly applied
  • Fix buttons to save/load/change the file in Piskel sometimes not displayed properly (Thanks @blurymind!)
  • Fix color picker not shown for the action setting the color of a light object
  • Fix wrong icon shown intermittently in the extensions store
  • Fix extra scrollbar on small screens when selecting an object or an action/condition in the events sheet
  • Fix unability to scroll when a lot of parameters were shown for an action or a condition

🛠 Internal changes (for developers)

  • Add continuous delivery: automatic macOS and Windows builds
    • This automatically builds the signed macOS app, the Windows exe and AppX, the Linux AppImage.
    • This is only for master and any "experimental-build/xxx" branches.
    • Only Travis CI and Semaphore CI are running tests, for all branches.
  • Improve TypeScript types for the Shape Painter object (Thanks @D8H!)
  • Add new lines between functions back in TS files (Thanks @arthuro555!)

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