github 3zwr1/AMD-NR---OptiScaler Alpha0.3.5.8R7
AMDNR 0.3.5.8R7 Public View

one hour ago

R7 fixes and report improvements

  • Corrected native FFX query/provider ownership and Anti-Lag 2 clock ownership. Game AL2 packets keep their original API path; AMDNR retires its overlapping clock safely and Follow restores the game's saved setting. Targets the reported Cyberpunk native-FSR-FG/AL2 slowdown; fresh-launch player confirmation is still required.
  • Fixed FSR FG depth/motion-vector preparation states: transition inputs for reading, restore their original states, and discard failed preparation without submitting it. Targets the Phantom Blade Zero FSR FG report; the reported in-game crash is not yet confirmed resolved.
  • Added bounded FG/AL2 diagnostics to distinguish provider, pacing and resource-state failures in new reports.
  • COLLECT LOGS, Attach logs and crash-report attachments now include the game name in the ZIP filename. Reports include a diagnostic file index and explain missing or omitted logs.
  • Expanded relevant runtime, fallback configuration, ReShade, worker and game-crash text collection while retaining masking and size limits. Automated Send to AMDNR still excludes memory dumps.
  • Retains R6 startup driver-selection and native-FG ownership fixes, plus all R5 changes below. The Mafia startup fix has now been confirmed by the reporting player.

Validation covers CPU contracts, the production build and native API startup fixtures. It is not a claim that every crash, ghosting report or FG pacing problem is resolved. Experimental runtime performance work is not included.

AMDNR 0.3.5.8R7 Public View

Neural Rendering for AMD Radeon, built on OptiScaler. Paired launcher: 0.3.5.60.

Video

https://youtu.be/PGMeJsf4utY — existing 0.3.5.8 overview, not an R5 validation video.

R5 changes

  • Fixed startup crashes caused by applying menu colours before the ImGui context exists.
  • Corrected RR discovery and late-load GPU capability queries that could re-enter the loader or wait on each other.
  • Reject NGX providers that forward their exports back into AMDNR, while allowing recovery to a valid provider.
  • Resolve existing module handles and loader caller/diagnostic policy before waiting for GPU discovery.
  • Added custom DLSSG provider support: custom/<name>/dlssg/<dll>, with menu selection, saved settings and the active provider in the overlay.
  • Extended file discovery for Phantom Blade Zero's steam directory layout.
  • Launcher: validate lmxxf packages before replacing a working installation; preserve NR on/off, quality and independent SR/FG choices during profile restoration and runtime recovery.
  • Mochi settings now use per-installation storage shared consistently by the launcher, menu and authored worker. Updates preserve other keys and reject unreadable settings instead of silently restoring stale choices.
  • The authored worker uses a writable working directory and defers cleanup until its process exits and the job is idle. The runtime author's core files remain unchanged.
  • Clear AMDNR data now removes the AMDNR-Uninstall helper workspace after successful cleanup. Game files outside the fixed LocalAppData product folders remain untouched.

Retained features

AMDNR Neural controls, menu languages, SR/RR/FG separation, ReShade controls, FSR 4.1.2 and the separate Exact/Lossy experimental choices remain. Includes the earlier R4 swapchain/resize, FG completion and shader-preparation corrections, plus the October 29 OptiScaler FFX SDK 2.4/custom-provider, XeSS mask, BeamNG and XeFG detection updates. They are retained changes, not new performance claims.

Install / update

Close the game, update AMDNR Launcher to 0.3.5.60, then update AMDNR for the game to 0.3.5.8R7. The paired authored worker and launcher fixes are required; replacing only OptiScaler.dll does not apply all changes. Keep your selected runtime installed separately. Save settings and restart where requested.

For custom FG providers, place a compatible replacement DLL under custom/<name>/dlssg beside OptiScaler, select it in FG Nvngx / FG Nvngx Replacement, save and restart. If multiple DLLs are present, nvngx_dlssg.dll takes precedence. Provider availability does not guarantee compatibility with every game or GPU.

Use COLLECT LOGS after reproducing a problem. Include game, GPU, runtime/model, upscaler, FG and NR placement/interleave settings. For visual artifacts include a short moving-scene video. Send dumps privately.

Files

  • AMDNR-v0.3.5.8R7.zip: mod, paired authored worker, dependencies, licence notices and documentation.
  • AMDNR-Launcher.exe: Launcher 0.3.5.60.
  • SHA256SUMS.txt: hashes of the published files.
    Runtime and Anywhere packages remain separate. No NVIDIA DLLs or NR weights are included in this main mod package.

Known limits

These corrections address reproduced code defects; they do not certify every game or close every report.

  • Phantom Blade Zero DLSS MFG pacing/timeouts remain under investigation. The directory-discovery fix does not establish a pacing fix.
  • S.T.A.L.K.E.R. 2 artifacts/ghosting require a controlled scene comparison and remain unresolved.
  • F1 25's recorded R4 menu-theme crash is covered by the code correction; in-game acceptance and separate spoofing/driver crashes remain unconfirmed.
  • Cyberpunk native FSR FG/AL2 and Phantom Blade Zero FSR FG need fresh R7 player confirmation. Flight Simulator and other game-specific failures remain under investigation.
  • Long-session Darktide XeFG failures, foreground/background pacing, high-interleave latency, remaining ghosting and other game-specific reports are not claimed fixed.
  • Metro Anywhere minimization and the separate capture-host crash are outside this mod update. Existing Runtime/Anywhere packages stay separate.
  • Loader paths involving unknown NVAPI callers and some FSR4/custom RDNA 2 capability paths, and worker deferred/concurrent/resize scenarios, are not fully qualified.
  • No general FPS improvement, image-quality guarantee or new universal GPU compatibility claim is made. Stock FSR, Exact/Lossy and experimental options remain distinct.

Credits

DLSS-NR on AMD by Daniel Blanco (danielblnc) · lmxxf by Kien (MIT) · mochizuki by mochizuki0323 (MIT) · built on OptiScaler (GPL-3.0). HelixSR by lonewolf0622; TheAutomatic integration lineage; AMD FidelityFX, Intel XeSS and other dependency authors. Experimental shader overrides by zgauthier2000 (cyboman); see included licences. Copyright (c) 2026 3zwr1 (AMDNR). Not affiliated with AMD or NVIDIA.

Support

https://ko-fi.com/3zinr

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