AMDNR 0.3.5.8R3 Public View
Video
https://youtu.be/PGMeJsf4utY
Existing 0.3.5.8 overview.
Neural Rendering for AMD Radeon, built on OptiScaler.
Use AMDNR Launcher 0.3.5.56 with this release.
What's changed
Stability and frame generation
- Corrected XeFG / FSR FG command submission and completion tracking.
- Improved handling of failed command-list closure and resource-creation failures.
- Corrected synchronization during swapchain resize and cached copy-resource compatibility.
- Fixed Mochizuki live-enable initialization and Anywhere NR checkbox routing.
- Improved rejected XeLL settings retry handling.
These corrections address verified code defects. They do not establish that every reported game crash is resolved.
AMD FidelityFX SDK 2.4.0
- Stock FSR upscaling 4.1.2.
- Frame Generation 4.0.2 providers.
- Ray Regeneration 1.2.1 providers.
Availability depends on GPU and driver support. ML Frame Generation 4.0.2 requires supported RX 9000 hardware; older GPUs use compatible analytical providers where available.
Experimental Exact / Lossy
- Added optional experimental shaders from zgauthier2000's timing-kit-2026-10-28.2.
- Eight separate libraries cover supported RDNA 2 / RDNA 3 desktop and integrated GPUs.
- Existing Exact / Lossy choices remain available.
- Correct provider-version selection and INT8 prerequisites are applied by the launcher.
- Restart the game after changing the selection.
- These experimental overrides are not for RX 9000 and are separate from stock AMD FSR 4.1.2.
The experimental provider identifies as 4.1.2, while its modified DLL base retains file version 4.1.1.2740. Compatible-GPU image quality and performance have not yet been qualified.
Launcher
- Improved native-FSR activity detection and selected-game handling.
- Improved ReShade installation checks.
- Shared ReShade / BFI configuration during installation and in Game Settings.
- NR shortcut remapping.
- Saved automatic launcher-update preference, with manual updates retained.
Community Gallery and ownership controls require the matching server update before becoming available.
Downloads
AMDNR-v0.3.5.8R3.zip— main mod, libraries, licences and documentation.AMDNR-Launcher.exe— launcher 0.3.5.56.
Follow the included instructions for separately distributed runtime components.
Known issues
The following still need game-specific confirmation:
- XeFG focus-related slowdown and displayed-frame spacing.
- TLOU Part II FSR FG activation and Cyberpunk quality-switch crashes.
- F1 25 spoofing and other reported game crashes.
- Mochi / lmxxf ghosting, flicker and high-interleave pacing.
Builds and focused regression tests passed. No new FPS improvement or universal ghosting fix is claimed. See the included KNOWN-ISSUES.md.
Reporting problems
Use COLLECT LOGS after reproducing the issue. Include your game, GPU, runtime/model, upscaler, FG, NR placement and interleave settings. Include a short moving-scene video for visual issues.
Credits
DLSS-NR on AMD by Daniel Blanco (danielblnc).
lmxxf by Kien (MIT).
mochizuki by mochizuki0323 (MIT).
Experimental FSR shader overrides by zgauthier2000 (cyboman).
HelixSR by lonewolf0622.
TheAutomatic integration lineage, AMD FidelityFX, Magpie and OptiScaler contributors.
See the included licence notices. Not affiliated with AMD or NVIDIA.