AMDNR 0.3.5.8R22 stability update
R22 addresses reported host crashes and Final Image flicker while retaining the published runtime choices and image controls:
- AMD-driver-internal pipeline creation stays on its original OS thread. The prior worker-thread transfer reproduced the reported read-0x48 startup crash; the corrected path completed the same small-stack NR/SR workload.
- Removed-device fence values cannot authorize slot/allocator reuse or warmup completion. Fresh and retired slots remain usable.
- Recursive Streamline PCL startup cannot initialize the same plugin twice; failure and exception retries remain available.
- Explicit network compilation faults retain their error state instead of becoming endless warming. Progress messages and historical counters remain distinct.
- Memory-pressure recovery keeps its safety threshold and reports temporary pause/resume in both legacy runtimes.
- CPU-only descriptor heaps retain CPU tracking with an empty GPU range; no GPU descriptor query is issued for them.
- Final Image keeps its required DXGI presentation hooks when the menu, spoofing and frame generation are disabled; those optional features no longer decide whether Final Image can run.
- A configured shared Mochi runtime is admitted from the same selected folder used by Bind; existing local fallback order and model admission checks remain intact.
Use Launcher 0.3.5.105 with the R22 mod package. The launcher and worker are reused signed R21 components; their upstream versions are unchanged. Close the game before updating and restart afterward. Runtime/model files are still required for the selected runtime.
Validation is specific to the recorded hardware, workload and settings. A successful build, feature-creation call or capability flag is not a claim that every game, runtime, SR/RR/FG/MFG combination works. Current game and feature results are recorded separately in the release qualification evidence.
Known limits: the APU memory-growth cause in the Tomb Raider reports is not established; memory safety can still pause NR. Missing Model B runtime/model files require completing setup. The older Death Stranding 2/Mochi freeze remains unproven. Commercial-game coverage and RR/FG/MFG qualification must be checked separately; no all-crash, all-feature, performance or image-quality guarantee is made.
Existing authors, credits and licences are retained. No NVIDIA runtime DLLs, NR weights or private author pass/core binaries are included. See SOURCE-AVAILABILITY.txt, LICENSE and Licenses/.
R22 final changes: GPU identity is consistent between DXGI and device enumeration. Final Image retains a bounded completed edit while a newer asynchronous result is pending, updates current-frame luminance consistently, and rejects stale results after reset or mode changes. Mochi pending-result age advances on every frame. These changes address the reproduced alternating raw/edited-frame flicker; they do not add unsupported runtime modes.
Validation scope: Minecraft Java was exercised through a private capture-to-D3D12 Final Image test harness, not a shipped OpenGL integration. Daniel 0.7 and Mochi Final Image are not qualified. Runtime-specific tests do not establish every SR/RR/FG/MFG combination or a performance guarantee. Launcher remains 0.3.5.105.
Release build validation: full Release/x64 compilation with MSVC 14.44.35207 and SDK 10.0.26100.0; seven CPU suites passed, plus 465 image-lifecycle checks and 204 identity checks. The 967 export names and order match the previous host; no new compiler warnings.
Launcher 0.3.5.106 update
The new standalone AMDNR-Launcher-0.3.5.106.exe asset is version 0.3.5.106. This is a version and display-only launcher refresh paired with R22: the launcher version is 0.3.5.106 and the release caption now shows R22. The four original release assets remain unchanged. The original SHA256SUMS.txt remains the initial package checksum list. SHA256SUMS-Launcher-0.3.5.106.txt verifies this new versioned standalone launcher. Use the following SHA256 for the standalone launcher:
8599ec80ad2c2082f2b466b1c28bdd8300d952c774e0cc8384fefd73701ec8b0 AMDNR-Launcher-0.3.5.106.exe
Launcher 0.3.5.107 update
The new standalone AMDNR-Launcher-0.3.5.107.exe asset is version 0.3.5.107. Fix ANR FG preparation failing with the asset store cache location error in the launcher. The launcher now obtains its component cache through the production store wrapper. This fixes launcher preparation and does not claim frame-generation compatibility for every game. The mod remains R22; all six previously published assets remain unchanged. The original SHA256SUMS.txt remains the initial package checksum list. SHA256SUMS-Launcher-0.3.5.107.txt verifies this new versioned standalone launcher. Use the following SHA256 for the standalone launcher:
dc9e90c2deb4d12dcf83010b6a03e9c56ba920693b1680b3ef294a95db375be9 AMDNR-Launcher-0.3.5.107.exe