github 3zwr1/AMD-NR---OptiScaler Alpha0.3.5.8R21
AMDNR 0.3.5.8R21

55 minutes ago

AMDNR 0.3.5.8R21 / Launcher 0.3.5.105

Changes

  • Anywhere and startup: fixes an input-hook thread lock dependency, counted Unicode name handling in native loader hooks, and recognition of verified NeuralHub helper swapchains forwarded through wrappers. Existing ownership checks remain in place.
  • NR controls and Final Image: corrects menu/hotkey ownership and requested state, and submission tracking for the private Final Image context so its recorded work can continue through the existing lifetime checks.
  • Rendering: restores the caller's output parameters after temporary changes and handles input/output subrectangles in the OptiScaler FFX rendering path. This does not establish support for every external NeuralHub multi-view route.
  • Presentation: avoids the native AL2 lookup when there is no candidate and scopes the FG swapchain warning to the active provider. A warning correction does not establish that a game is generating frames.
  • Launcher: improves recovery from interrupted downloads while retaining complete SHA-256 verification. Large diagnostic logs retain a labelled, size-limited beginning and end with privacy masking.
  • Optional ANR FG Beta V.B14 — Apex Compute: selectable in the launcher and fetched from the author's official download. It uses the game's native DLSS FG inputs on DirectX 12 or Vulkan and is independent of the selected SR/RR/NR runtime. It is experimental; working FG/MFG and support for a particular game, GPU or driver are not guaranteed. No new AMDNR SR/RR/FG model is claimed.

Update

Close the game, update to AMD NR Launcher 0.3.5.105, then use INSTALL or REPAIR / UPDATE and restart the game. Preserve the selected runtime; runtime requirements still apply. Keep a backup for manual installations.

Validation and known limits

Builds, CPU regressions and isolated RX 9070 XT GPU checks were completed. The FFX check covered three views across three frames; Final Image checks covered 120 frames at 320×192 with lmxxf and Daniel 0.6.0. These checks do not establish commercial-game stability, image quality, FPS, all-GPU compatibility or ANR FG/MFG operation in a game.

  • Daniel 0.8.0 does not provide a supported standalone colour-only Final Image route. Selecting it does not make that route available.
  • The reported Death Stranding 2 / Mochi Windows freeze remains unresolved; its cause cannot be established without the player's missing crash dump. Other game-specific crashes and external multi-view routes remain under investigation.
  • For Anywhere with GTA IV, use Borderless or Windowed capture. Exclusive fullscreen/minimisation can stop capture.
  • In Cyberpunk 2077, a native FSR FG handover and an XeFG swapchain warning must be distinguished; this release does not claim to resolve every FG failure.

If a problem persists, send COLLECT LOGS from the affected session with the game, GPU/driver, runtime/model, NR state, FG state and reproduction steps. Existing upstream versions, credits and licences are retained. See SOURCE-AVAILABILITY.txt, LICENSE and Licenses/.

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