github 3zwr1/AMD-NR---OptiScaler Alpha0.3.5.8R2
AMDNR-v0.3.5.8R2

4 hours ago

AMDNR 0.3.5.8R2 Public View

Video : ------

Neural Rendering for AMD Radeon, built on OptiScaler.
Use AMDNR Launcher 0.3.5.54 to manage your games, runtimes and installations.

The video above is the existing 0.3.5.8 overview.

What's new

  • Public menu updates: restored the 14-language menu integration and paired frame-generation choices missing from the previous Public build.
  • Daniel 0.8.0: restored grid/reference handling while retaining the newer Public fixes.
  • ReShade installation: valid 64-bit games with unknown or dynamically loaded graphics imports can now use the optional installation route. Known compatibility and file-conflict checks remain in place.
  • Launcher 0.3.5.54: updated release identification and matching component manifests for 0.3.5.8R2.

Fixes

  • Daniel + FSR: corrected a reproduced resource-state error when passing Daniel's internal colour copy to FSR. The copy now uses its observed state instead of inheriting the original game's render-target state.
  • Colour artifacts: restored the colour-transport correction that fixes the reproduced blue-spike shader case.
  • Public / Supporters consistency: restored the missing integration changes while preserving the newer Public fixes.
  • Temporal history remains enabled. lmxxf Model B's network and weights are unchanged.

Retained features

  • Game Settings and Anywhere Settings.
  • German launcher support and 14 in-game menu languages.
  • Model interleave 2x, 4x, 8x and 10x.
  • Separate upscaling, ray reconstruction and frame-generation controls.
  • Anywhere runtime selection, optional ReShade support and expanded COLLECT LOGS reports.

Downloads and runtime components

  • AMDNR-v0.3.5.8R2.zip — main mod, licences and documentation.
  • AMDNR-Launcher.exe — Launcher 0.3.5.54.
  • AMDNR-Anywhere-0.3.5.8R2.zip — Anywhere component.
  • AMDNR-lmxxf-0.3.5.8R2.zip — separate lmxxf component.
  • AMDNR-Mochi-0.3.5.8R2-component.zip — separate Mochi component.

The separate runtime executable/payload files are unchanged from the verified R1 components. R2's colour correction is in the main mod.

Use the launcher to install the components you need. Do not extract every component archive into the game folder. Close the game before updating.

Testing

  • RX 9070 XT: the signed R2 DLL passed synthetic FSR and DLSS-path tests covering NR off/on/off/on and resolution changes.
  • 48 output frames, 24 NR frames, zero D3D12 errors.
  • 60/60 targeted ReShade and Helix launcher tests passed.
  • 21/21 colour shader regression checks passed.

These tests do not replace testing inside affected games.

Known limits

  • Black Flag's native FSR detection, Daniel live settings in the reported game configuration, and Mochi's scene-specific artifacts still need in-game confirmation.
  • Ghosting and flicker are not declared universally fixed.
  • High-interleave input latency and handheld quality remain under qualification.
  • Anywhere FG, DLSS MFG and RR behavior still depends on the game, selected route and installed components.

Please reproduce the issue, then send COLLECT LOGS from the launcher with your game, GPU, runtime/model, upscaler, FG and interleave settings. A short moving-scene video helps with ghosting and flicker reports.

Credits

  • DLSS-NR on AMD by Daniel Blanco (danielblnc).
  • lmxxf by Kien (MIT).
  • mochizuki by mochizuki0323 (MIT).
  • TheAutomatic, for integration lineage and tooling.
  • HelixSR by lonewolf0622.
  • Magpie and its contributors.
  • OptiScaler and its contributors (GPL-3.0).

See the included licence notices for details.

Copyright (c) 2026 3zwr1 (AMDNR).
Not affiliated with or endorsed by AMD or NVIDIA.

Support

https://ko-fi.com/3zinr

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