AMDNR 0.3.5.8R19
Includes AMD NR Launcher 0.3.5.102 and the matching Mochi component (AMDNR-Mochi-0.3.5.8R19-component.zip).
Fixes
- lmxxf & Mochi command-list replay / allocator reset (
R19-A01): Retains closed D3D12 command lists across replays until allocator/list reset or destruction and drains fences on resize and shutdown, addressing the R18 frame-11/12 output stall (record-awaits-list-or-consumer). - Memory budget separation & DRS GPU pool eviction (
R19-A02): Separates whole-game process memory from NR's own budget so games above 8 GiB do not falsely disable NR, adds fence-verified D3D12SizePooleviction under dynamic resolution scaling, and applies an 8 GiB Job Object limit toAMDNRModelBWorker.exe. - Streamline startup, DLSS visibility & multi-viewport isolation (
R19-A08,R19-A13): Resetss_slInitedOncewhenslInitfails, handlesslFreeResources, validates synthesized Streamline feature-support structures, and isolates secondary small viewports/handles (addressing the MSFS 2024 multi-viewport crash path and Cyberpunk 2077 startup/menu paths). - Daniel 0.6.0 scale stability: Reduces
100%NR-scale temporal flicker and preserves gradient/shadow detail at<100%NR scales (85%,75%,67%,50%). - Anywhere (
Magpie.exe) black-screen guard: Keepsneuralhub_host.dll(d3d12-onlypresent hook) off insideMagpie.exe's D3D11 SwapChain session so Anywhere renders through AMDNR's built-in D3D12 FFX / Daniel 0.6.0 path without mutatingOptiScaler.ini. - Installer & settings protection (
R19-A06,R19-A07,R19-A09): Preserves player-customized (disowned)OptiScaler.iniacross consecutive upgrades and rollbacks, enforces strict file-ownership checks and weight rollback in Mochi CAPI transactions, writes recoverable.amdnr-bakbackups forneuralhub.iniand TLOU2sl.common.dll, and pairs historical companions accurately.
Improvements
- Daniel 0.8.0 (
NeuralHub 0.8.0) DirectX 11 & Vulkan support: Adds D3D11-to-D3D12 and Vulkan-to-D3D12 shared-resource interop andNeuralHubBridgePresenterrouting (dlss_12/ FFX-on-DX12) in both the mod and launcher. - Unified RR gate: Aligns
[AMDNR] NteRrGateevaluation acrossOptiScaler.ini,neuralhub.ini, environment overrides, NGX, and Streamline.
Launcher & Downloads (0.3.5.102)
- Built-in
.webmcommunity video playback: UsesWebView2(WebmVideoHost) so community clips play without requiring Microsoft Web Media Extensions. - Automatic old release cache cleanup: Removes superseded cached release folders older than 14–21 days at startup while preserving active/current packages.
- Resumable downloads & supported rollback: Supports HTTP
206Range resume and rollback to0.3.5.8R18viaMORE > USE AN EARLIER BUILD.
Known Issues & Verification Limits
- Build, CPU unit suites, isolated
RX 9070 XTGPU fixtures, and live download/installer tests are separate from full commercial game validation. No universal crash-free or all-GPU guarantee is claimed; use COLLECT LOGS when reporting an issue. - Mochi requires 64-bit DirectX 12 or Vulkan on RDNA 4 (
RX 9000/gfx120x); 32-bit DX9 games are unsupported. Packages contain no NVIDIA DLLs or full NR weights (nvngx_dlssnr.dll310.9.16is verified/prepared locally). - Anywhere (
Magpie.exe) uses a D3D11 SwapChain, so selecting Daniel 0.8.0 in Anywhere falls back for that session to the built-in D3D12 FFX / Daniel 0.6.0 path rather thanneuralhub_host.dll. - Signed binaries include a DigiCert RFC3161 timestamp without public CA root trust; Windows SmartScreen or antivirus warnings may still appear. File digests are listed in
SHA256SUMS.txt.
Credits and Licences
AMDNR by 3zwr1, based on OptiScaler (GPL-3.0). DLSS-NR on AMD by Daniel Blanco (danielblnc); lmxxf by Kien (MIT); Mochi by mochizuki0323 (MIT), Additional credits and licences remain in Licenses/AMDNR_NOTICE.txt, MOCHI-SOURCE.txt, and upstream notices. Not affiliated with or endorsed by AMD or NVIDIA.