github 3zwr1/AMD-NR---OptiScaler Alpha0.3.5.8R19
AMDNR 0.3.5.8R19

one hour ago

AMDNR 0.3.5.8R19

Includes AMD NR Launcher 0.3.5.102 and the matching Mochi component (AMDNR-Mochi-0.3.5.8R19-component.zip).

Fixes

  • lmxxf & Mochi command-list replay / allocator reset (R19-A01): Retains closed D3D12 command lists across replays until allocator/list reset or destruction and drains fences on resize and shutdown, addressing the R18 frame-11/12 output stall (record-awaits-list-or-consumer).
  • Memory budget separation & DRS GPU pool eviction (R19-A02): Separates whole-game process memory from NR's own budget so games above 8 GiB do not falsely disable NR, adds fence-verified D3D12 SizePool eviction under dynamic resolution scaling, and applies an 8 GiB Job Object limit to AMDNRModelBWorker.exe.
  • Streamline startup, DLSS visibility & multi-viewport isolation (R19-A08, R19-A13): Resets s_slInitedOnce when slInit fails, handles slFreeResources, validates synthesized Streamline feature-support structures, and isolates secondary small viewports/handles (addressing the MSFS 2024 multi-viewport crash path and Cyberpunk 2077 startup/menu paths).
  • Daniel 0.6.0 scale stability: Reduces 100% NR-scale temporal flicker and preserves gradient/shadow detail at <100% NR scales (85%, 75%, 67%, 50%).
  • Anywhere (Magpie.exe) black-screen guard: Keeps neuralhub_host.dll (d3d12-only present hook) off inside Magpie.exe's D3D11 SwapChain session so Anywhere renders through AMDNR's built-in D3D12 FFX / Daniel 0.6.0 path without mutating OptiScaler.ini.
  • Installer & settings protection (R19-A06, R19-A07, R19-A09): Preserves player-customized (disowned) OptiScaler.ini across consecutive upgrades and rollbacks, enforces strict file-ownership checks and weight rollback in Mochi CAPI transactions, writes recoverable .amdnr-bak backups for neuralhub.ini and TLOU2 sl.common.dll, and pairs historical companions accurately.

Improvements

  • Daniel 0.8.0 (NeuralHub 0.8.0) DirectX 11 & Vulkan support: Adds D3D11-to-D3D12 and Vulkan-to-D3D12 shared-resource interop and NeuralHubBridgePresenter routing (dlss_12 / FFX-on-DX12) in both the mod and launcher.
  • Unified RR gate: Aligns [AMDNR] NteRrGate evaluation across OptiScaler.ini, neuralhub.ini, environment overrides, NGX, and Streamline.

Launcher & Downloads (0.3.5.102)

  • Built-in .webm community video playback: Uses WebView2 (WebmVideoHost) so community clips play without requiring Microsoft Web Media Extensions.
  • Automatic old release cache cleanup: Removes superseded cached release folders older than 14–21 days at startup while preserving active/current packages.
  • Resumable downloads & supported rollback: Supports HTTP 206 Range resume and rollback to 0.3.5.8R18 via MORE > USE AN EARLIER BUILD.

Known Issues & Verification Limits

  • Build, CPU unit suites, isolated RX 9070 XT GPU fixtures, and live download/installer tests are separate from full commercial game validation. No universal crash-free or all-GPU guarantee is claimed; use COLLECT LOGS when reporting an issue.
  • Mochi requires 64-bit DirectX 12 or Vulkan on RDNA 4 (RX 9000 / gfx120x); 32-bit DX9 games are unsupported. Packages contain no NVIDIA DLLs or full NR weights (nvngx_dlssnr.dll 310.9.16 is verified/prepared locally).
  • Anywhere (Magpie.exe) uses a D3D11 SwapChain, so selecting Daniel 0.8.0 in Anywhere falls back for that session to the built-in D3D12 FFX / Daniel 0.6.0 path rather than neuralhub_host.dll.
  • Signed binaries include a DigiCert RFC3161 timestamp without public CA root trust; Windows SmartScreen or antivirus warnings may still appear. File digests are listed in SHA256SUMS.txt.

Credits and Licences

AMDNR by 3zwr1, based on OptiScaler (GPL-3.0). DLSS-NR on AMD by Daniel Blanco (danielblnc); lmxxf by Kien (MIT); Mochi by mochizuki0323 (MIT), Additional credits and licences remain in Licenses/AMDNR_NOTICE.txt, MOCHI-SOURCE.txt, and upstream notices. Not affiliated with or endorsed by AMD or NVIDIA.

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