R16 fixes and verification limits
- The version string is now 0.3.5.8R16.
- Phantom Blade Zero (PBZ) UE5 Fatal Error 80004004 Fix: in
hooks/FG_Hooks.cpp,hkResizeBuffersno longer forces0x40 (DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT)onto swapchains created without waitable object support, resolving the fatal engine crash atD3D12Viewport.cpp:660. - ReShade & Frame Generation VTable Hooking Collision Fix: automatically enables
DxgiFactoryWrappingwhen ReShade and Frame Generation are detected simultaneously in the game process, eliminating VTable collision crashes withReShade64.dll. - Starfield (Digital Premium Edition) FG Gray Screen Fix: resolves the gray screen when turning on Frame Generation (XeFG/FSR FG via Streamline) by maintaining Streamline swapchain scope (
StreamlineSwapchainScope.h,FgStreamlinePreserveRules.h) and preventing color buffer and pre-exposure tagging detachment. - lmxxf 0.45 Runtime Upgrade: upgrades lmxxf to 0.45 across all paths (in-game mod, AMDNR Anywhere, and Desktop NR) with dedicated dispatch pipelines in
amdnr_l45.hand status token'5'. - Mochi 0.0.8.2 Upgrade & ASI Dual-Dispatch Guard: upgrades the Mochi component suite to 0.0.8.2 and introduces
MochiAsiGuardRulesto eliminate dual-dispatch race conditions between the host and ASI loader. - Ghosting & Trailing Root-Cause Mathematical Fix: eliminates ghosting and motion smear at the algorithmic level in
HistoryJitterRules.handLmxxfBackend.cppby replacing lossy vector packing withPackHalf2precision and tracking history jitter continuity across consecutive frames without reducing render scale. - Phantom Blade Zero Latency & Pacing Watchdog: enables
PBZ.exe/ProjectPBZinlow_latency/input/MfgStallRules.h, preventing render thread stalls and pacing timeouts during Multi-Frame Generation. - NBA 2K27 Offline Startup Crash Fix: bypasses telemetry and authentication checks when disconnected from the network, preventing start-up access violations in offline mode.
- Cyberpunk 2077 & RDNA 2 Ray Reconstruction Graceful Fallback: unblocks the game engine's native D3D12 denoiser when Daniel 0.8.0 is refused by RDNA 2 drivers, preventing un-denoised grainy stippling artifacts.
- Red Dead Redemption 2 AppHangB1 & Exclusive Fullscreen Handling: resolves swapchain recreation spinlocks during Alt-Tab and preserves stability under DirectX 12.
Retained Features & Compatibility
Includes all R15 and earlier corrections: Streamline plugin pin reconciliation, Daniel 0.8.0 mouse stability, Appearance Exposure sanitization, FSR 4.1.2, separate Exact/Lossy experimental choices, and multi-language in-game menu.
Files
AMDNR-v0.3.5.8R16.zip: Mod, runtime integration, signed binaries, dependencies, and documentation.AMDNR-Launcher.exe: Launcher 0.3.5.71.SHA256SUMS.txt: Checksums of the published files.