github 3zwr1/AMD-NR---OptiScaler Alpha0.3.5.8R16
AMDNR 0.3.5.8R16 Public View

2 hours ago

R16 fixes and verification limits

  • The version string is now 0.3.5.8R16.
  • Phantom Blade Zero (PBZ) UE5 Fatal Error 80004004 Fix: in hooks/FG_Hooks.cpp, hkResizeBuffers no longer forces 0x40 (DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT) onto swapchains created without waitable object support, resolving the fatal engine crash at D3D12Viewport.cpp:660.
  • ReShade & Frame Generation VTable Hooking Collision Fix: automatically enables DxgiFactoryWrapping when ReShade and Frame Generation are detected simultaneously in the game process, eliminating VTable collision crashes with ReShade64.dll.
  • Starfield (Digital Premium Edition) FG Gray Screen Fix: resolves the gray screen when turning on Frame Generation (XeFG/FSR FG via Streamline) by maintaining Streamline swapchain scope (StreamlineSwapchainScope.h, FgStreamlinePreserveRules.h) and preventing color buffer and pre-exposure tagging detachment.
  • lmxxf 0.45 Runtime Upgrade: upgrades lmxxf to 0.45 across all paths (in-game mod, AMDNR Anywhere, and Desktop NR) with dedicated dispatch pipelines in amdnr_l45.h and status token '5'.
  • Mochi 0.0.8.2 Upgrade & ASI Dual-Dispatch Guard: upgrades the Mochi component suite to 0.0.8.2 and introduces MochiAsiGuardRules to eliminate dual-dispatch race conditions between the host and ASI loader.
  • Ghosting & Trailing Root-Cause Mathematical Fix: eliminates ghosting and motion smear at the algorithmic level in HistoryJitterRules.h and LmxxfBackend.cpp by replacing lossy vector packing with PackHalf2 precision and tracking history jitter continuity across consecutive frames without reducing render scale.
  • Phantom Blade Zero Latency & Pacing Watchdog: enables PBZ.exe / ProjectPBZ in low_latency/input/MfgStallRules.h, preventing render thread stalls and pacing timeouts during Multi-Frame Generation.
  • NBA 2K27 Offline Startup Crash Fix: bypasses telemetry and authentication checks when disconnected from the network, preventing start-up access violations in offline mode.
  • Cyberpunk 2077 & RDNA 2 Ray Reconstruction Graceful Fallback: unblocks the game engine's native D3D12 denoiser when Daniel 0.8.0 is refused by RDNA 2 drivers, preventing un-denoised grainy stippling artifacts.
  • Red Dead Redemption 2 AppHangB1 & Exclusive Fullscreen Handling: resolves swapchain recreation spinlocks during Alt-Tab and preserves stability under DirectX 12.

Retained Features & Compatibility

Includes all R15 and earlier corrections: Streamline plugin pin reconciliation, Daniel 0.8.0 mouse stability, Appearance Exposure sanitization, FSR 4.1.2, separate Exact/Lossy experimental choices, and multi-language in-game menu.

Files

  • AMDNR-v0.3.5.8R16.zip: Mod, runtime integration, signed binaries, dependencies, and documentation.
  • AMDNR-Launcher.exe: Launcher 0.3.5.71.
  • SHA256SUMS.txt: Checksums of the published files.

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