github 3zwr1/AMD-NR---OptiScaler Alpha0.3.5.8R1
AMDNR-v0.3.5.8R1

2 hours ago

AMDNR 0.3.5.8R1 Public View

Video : https://youtu.be/_6RBDEB6y4Q

Neural Rendering for AMD Radeon, built on OptiScaler. Use AMDNR Launcher 0.3.5.52 to manage your games, runtimes and installations.

The linked video is the existing 0.3.5.8 overview.

Download: AMDNR-v0.3.5.8R1.zip
SHA-256: 083275fe23c3738331bba28fa8ca85d758eefde8456e5f932a3b66f0c4d381fc
Size: 243,433,034 bytes

What's new

  • Clearer settings: grouped model/runtime choices in Game Settings and Anywhere Settings, German launcher support and 14 in-game menu languages. Some diagnostics remain English.
  • Model interleave: 2x, 4x, 8x and 10x options with shared preset controls. Higher factors still need latency and handheld qualification.
  • Anywhere FSR frame generation: added the implementation and runtime assets. GPU restart tests completed successful generation dispatches; displayed interpolation quality still needs game testing.
  • Anywhere Model E: paired the refreshed host and reused completed SR output when the captured image has not changed, avoiding an invalid repeated temporal dispatch.
  • Retained from 0.3.5.8: Friendly use and Advanced menus, shared quality controls, supported multi-pass paths, backed-up settings reset, automatic component preparation and HelixSR 2.0.0 preparation.

Fixes

  • Anywhere runtime selection: selecting lmxxf releases stale Daniel NR ownership while preserving independent SR/FG choices.
  • Store/Xbox ReShade installation: a scanned executable with an unknown graphics API is no longer rejected for that reason alone; access and compatibility checks remain.
  • Daniel 0.8.0: improved automatic host-path resolution and settings writes that preserve previous settings on failure.
  • FSR FG / XeFG: corrected wrapped command-list submission and FSR FG device ownership, including the reproduced Witcher/ReShade heap mismatch.
  • FSR provider selection: explicit reselection clears an incompatible saved version constraint. Available versions still depend on installed components and the driver.
  • NR motion handling: narrowed host-side camera-motion rejection while preserving temporal history and lmxxf Model B's network/weights. This is not a general ghosting fix.
  • Reports and menus: retains expanded report collection, runtime diagnostics and earlier Mochi worker/ACO and colour-transport changes. Remaining failures are listed below.

Downloads and runtime components

  • AMDNR-v0.3.5.8R1.zip — main mod, licences and manuals.
  • AMDNR-Launcher.exe — Launcher 0.3.5.52.
  • AMDNR-Anywhere-0.3.5.8R1.zip — refreshed Anywhere host.
  • Daniel, lmxxf, mochizuki and HelixSR components use their documented launcher installation paths. External components remain separate downloads; this is not a fully offline installer.

The main mod does not include NVIDIA runtime DLLs or NR weights. Do not extract all component archives into a game folder. Close the game and preserve its settings when updating.

Known limits

  • Mochi A/B and lmxxf ghosting remain under investigation, including motion-related loss of the NR look. A moving-scene test is not proof of a universal fix.
  • High-interleave input latency and handheld quality are not fully qualified. Mochi RDNA 3/handheld support is not newly certified.
  • The latest Cyberpunk report shows Daniel host startup refusal alongside ReShade hook changes. That report is not declared fixed by this release.
  • Remaining MSFS, GTA, Forza, ACO and DLSS MFG reports are not universally resolved. Selecting RR or a preset does not establish active processing.
  • Anywhere FSR FG tests prove successful SDK dispatches, not displayed interpolation counts or quality in every game.
  • Exact-build game qualification and matching corresponding-source publication remain pending. These files are prepared locally; online release activation is separate.
  • Project signatures are timestamped, but local Windows verification reports UnknownError, not Valid.
  • Send COLLECT LOGS after reproducing the problem, with the game, GPU, runtime/model and interleave setting. Share crash dumps privately.

Credits

  • lmxxf by Kien (MIT).
  • DLSS-NR on AMD by Daniel Blanco (danielblnc), supplied unmodified with his permission.
  • mochizuki by mochizuki0323 (MIT).
  • TheAutomatic, for runtime integration lineage and tooling.
  • HelixSR by lonewolf0622, downloaded separately under its author's licence.
  • Magpie and its contributors.
  • OptiScaler and its contributors; see Licenses/AMDNR_NOTICE.txt.
  • Copyright (c) 2026 3zwr1 (AMDNR). Not affiliated with or endorsed by AMD or NVIDIA.

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