AMDNR 0.3.5.7 Public View
Video : https://youtu.be/AeP8NoGaRQ0
Neural Rendering for AMD Radeon, built on OptiScaler. Use AMDNR Launcher 0.3.5.35 to manage your games, runtimes and installations.
Download: AMDNR-v0.3.5.7.zip
SHA-256: c7d4b8158cfc946adb9b0152a5ad958683a1669e2facc70ea0e1418262cf77d6
Size: 1,004,118,398 bytes
What's new
- lmxxf 0.4.4 integration for Model A and Model B: updated network execution paths with AMDNR's settings and runtime management.
- Faster repeated model switching: previously loaded A/B networks can remain cached when geometry and settings are compatible. Switching resets temporal history; resolution or policy changes rebuild the cache. Loading each model for the first time still takes time.
- mochi 0.0.7 integration: updated component and AMDNR worker support for Model A/B.
- Live NR resolution controls: adjust NR resolution from the in-game menu. Runtime-specific limits still apply, including Model A's configured resolution ceiling.
- Daniel 0.8.0 integration updates: work on FSR, XeSS and DLSS evaluation paths and NR-resolution changes, covered by controlled tests.
- Updated launcher startup: launcher updates display progress on the logo screen before opening the main interface. Runtime downloads remain a separate operation.
- Larger Gallery: view screenshots at a larger size and open or copy the configuration associated with the selected image.
- Window restoration: the launcher remembers its normal/maximized state and validates saved positioning against the current display.
- Public Chat: messages expire on a rolling 48-hour schedule.
- Overlay Guide: updated naming and a work-in-progress notice. FAQ remains available under More.
Fixes
- Reinstall after deleting Daniel's runtime folder: INSTALL can recover a removed or moved
AMDNR-NeuralHub-080folder without requiring access to GAME SETTINGS. Your runtime selection is preserved, and unavailable downloads provide retry guidance. - FiveM renderer detection: the launcher recognizes FiveM's versioned GTA rendering process within the selected installation instead of waiting only for the launcher executable.
- Anywhere oversized windows: corrected native output sizing for windows larger than the display.
- Anywhere process selection: capture is restricted to the selected executable to avoid selecting an unrelated window.
- Anywhere device-loss handling: improved handling of publication-fence waits when the graphics device is lost.
- 720p positioning: saved window bounds are clamped to the available work area.
- Gallery responsiveness: asynchronous image decoding, protection against outdated requests, and fewer duplicate requests.
- lmxxf model changes: temporal history and adaptive state are reset when switching models, while compatible shared resources are retained.
Downloads and runtime components
AMDNR-v0.3.5.7.zip— main mod package, including AMDNR's lmxxf integration.AMDNR-Launcher.exe— public launcher 0.3.5.35.AMDNR-Anywhere-0.3.5.7.zip— separate Anywhere capture host.v0.8.0-Runtime.zip— Daniel Blanco's unmodified 0.8.0 runtime component.AMDNR-Mochi-0.0.7-component.zip— mochi component with AMDNR's worker integration.
The main mod package does not include NVIDIA DLLs or network weights.
Known limits
- Daniel 0.8.0 flicker, motion blur, crashes and performance issues are not declared resolved in every game.
- Actual FiveM gameplay and Anywhere GPU capture were not retested for this build. The detection and host changes passed targeted CPU tests.
- Model caching uses additional VRAM. Stable memory usage in controlled tests does not establish that every long-session memory issue is fixed.
- NR resolution percentages remain subject to each runtime's supported dimensions and configured limits.
- Mochi RDNA 3 support is deferred to 0.3.5.9.
- Please attach COLLECT LOGS from the launcher when reporting a problem.
Credits
- lmxxf by Kien (MIT).
- DLSS-NR on AMD by Daniel Blanco (danielblnc), distributed unmodified with his permission.
- mochizuki by mochizuki0323 (MIT).
- TheAutomatic for contributions to the runtime integration lineage and tooling.
- Magpie and its contributors for the Anywhere capture-host foundation.
- OptiScaler and its contributors; see
Licenses/AMDNR_NOTICE.txtfor full attribution. - Copyright (c) 2026 3zwr1 (AMDNR). Not affiliated with or endorsed by AMD or NVIDIA.