github 3zwr1/AMD-NR---OptiScaler Alpha0.3.4.1
AMDNR-v0.3.4.1

one month ago

GitHub release — AMDNR v0.3.4.1

Title: AMDNR v0.3.4.1 — hotfix: Ray Regeneration sharpening, Control Resonant popup, Linux / Proton, AMDNR Launcher 0.3.4.1

Tag: Alpha0.3.4.1
Video: HOTFIX Video

Hotfix for 0.3.4, with AMDNR Launcher 0.3.4.1. Neural Rendering is unchanged from 0.3.4 (same runtime and
pak).

Join the Discord (support, bug reports, test builds): https://discord.gg/AMDNR

The danielblnc runtime is Daniel Blanco's work. The AMD neural runtime in the *Runtime.zip files
(dlssnr_amd_pass1..3.dll) is DLSS-NR on AMD by Daniel Blanco (danielblnc) -
https://github.com/danielblnc/DLSS-NR-on-AMD. Copyright (c) 2026 Daniel Blanco, all rights reserved.
AMDNR ships it unmodified, with his permission; it is not AMDNR's work. Please support his project.
The lmxxf runtime is built on lmxxf by Kien (MIT).

What's fixed

  • Ray Regeneration is less soft (Windows). With FSR Ray Regeneration, when the game sends no sharpness (Resident
    Evil Requiem sends 0), AMDNR now sharpens by 0.25 after RR. A game that sends its own value keeps it; the
    path-traced profile keeps 0. To turn it off: Image > Sharpness, tick Override, slider 0
    ([Sharpness] OverrideSharpness=true, Sharpness=0).
  • Control Resonant: no more false "Upscaler failed to run!" popup (FSR Ray Regeneration skipped one frame to
    re-create itself at the game's render size; that is now a log warning).
  • Smaller: the skin classifier's "Guide only" mode carries a "can blur non-skin" warning; the log names the FSR
    upscaler in use and its version (also the one after Ray Regeneration); an FSR FG log line no longer says "XeFG";
    Streamline's [RR_TAG_DIAG] lines are no longer logged every frame.

Not in this hotfix: the Assetto Corsa report (the mouse in the menu) is still being looked into.

Linux / Proton

  • The menu works. It now attaches to the game window. Confirmed by a player on Steam Proton (RX 9070 XT,
    vkd3d-proton, Resident Evil Requiem): the game boots, the menu opens and takes the mouse, and Save report works,
    also with frame generation switched on. If the window is still lost, one "Menu window lost" warning with the fix
    replaces a log line every frame.
  • Known issue: Ray Regeneration can show pink / magenta patches on Proton; the default sharpening is off there now, but if you still see them use plain FSR (FSR 4 on RX 9000) and send a Save report.
    On Proton, AMDNR adds no sharpening after Ray Regeneration when the game sends none (Windows: 0.25); Image >
    Sharpness > Override still sets your own value.
  • Frame generation now turns on without crashing, but fps counters count the generated frames too: under a
    60 fps cap or 60 Hz V-Sync that is 30 real frames, which looks like 30. Leave it off on Proton for now
    ([FrameGen] FGOutput=nofg), or use it only when the game reaches about 60 fps without it, on a screen faster
    than 60 Hz.
  • Save report now shows whether the game ran on vkd3d-proton or DXVK.
  • Neural Rendering does not run on Linux (Windows only). The AMDNR Launcher is a Windows program that can run
    under Proton (experimental, not tested by us yet, see below). The README has a new Linux / Proton section (the
    launcher under Proton, install by hand, HDR, reporting).
    Linux (experimental, untested by us): run the same AMDNR-Launcher.exe through Proton.
    Steam > Add a Non-Steam Game > pick the exe > Properties > Compatibility > force Proton Experimental.
    Start it, pick your game, INSTALL, close it. Then on the game: Properties > Launch Options:
    WINEDLLOVERRIDES="dxgi=n,b" %command% (use the DLL name the launcher shows if it is not dxgi)
    Start the game from Steam. FSR works; Ray Regeneration can show pink patches (use plain FSR); keep frame generation off; neural rendering needs Windows. If the launcher does not open, install the zip by hand and send a report.

You asked, we built it: AMDNR Launcher 0.3.4.1

Built from the first Discord feedback. AMDNR-Launcher.exe on this release (0.3.4.1, signed):
https://github.com/3zwr1/AMD-NR---OptiScaler/releases/download/Alpha0.3.4.1/AMDNR-Launcher.exe

  • Nine languages: English, Arabic, Chinese (Simplified), French, Spanish, Portuguese, Italian, Russian and Polish.
    It follows your Windows language (else English); pick another under LANGUAGE or in SETTINGS, also offered on
    first start. Doctor findings, install messages and the COLLECT LOGS report stay in English so support can read
    them.
  • Search the library.
  • Favourites: starred games come first.
  • Hide games (HIDDEN shows them again).
  • Rename a game.
  • CHOOSE GAME .EXE: pick the game's exe yourself when the launcher picked the wrong one or none.
  • Cyberpunk 2077 and The Witcher 3 (REDengine): found in the right folder now.
  • PLAY and OPEN FOLDER on every game's page.
  • STORES: switch whole stores on and off; folders you add by hand stay listed until you remove them.
  • UNINSTALL asks first and removes everything the mod placed (logs, caches, crash dumps, unfinished reports); it
    keeps finished Save report zips and a DLL that is not an OptiScaler (the game's own).
  • COLLECT LOGS on any game, installed or not, with a scan report.
  • Handheld / APU recognition (ROG Ally Z1 Extreme and other Ryzen APUs), with a note that AMDNR on them is still in
    testing.
  • Linux (experimental, not tested by us yet): the same Windows exe can run under Proton, shows a notice with what
    to do there and also looks for games in your Linux Steam library (start the game from Steam: PLAY is off under
    Wine / Proton). Steps in the README ("Linux / Proton"); tell us on
    Discord if it works.

Update

  • AMDNR Launcher users: it updates for you. The launcher offers RESTART TO UPDATE for itself; then press
    REPAIR / UPDATE on a game that shows "Update available".
  • By hand, coming from 0.3.4: replace OptiScaler.dll only (the file you renamed, e.g. dxgi.dll, with the
    new one renamed the same way). LmxxfNrRuntime.dll, LmxxfNrRuntime.pak and your danielblnc runtime files are
    unchanged: keep them. Your OptiScaler.ini works as it is.
  • On this release: AMDNR-v0.3.4.1.zip, SHA256SUMS.txt, AMDNR-Launcher.exe (0.3.4.1, signed), and the
    danielblnc runtime zips v0.4.1-Runtime.zip and v0.4.0-Runtime.zip (unchanged: the same files as on
    Alpha0.3.4). v0.3.3-Runtime.zip and Runtime.zip stay on the
    Alpha0.3.4 release.
  • Which danielblnc runtime zip: on RX 9000, v0.4.1-Runtime.zip (or v0.4.0-Runtime.zip) from this release;
    on RX 7000, v0.3.3-Runtime.zip from the
    Alpha0.3.4 release. The lmxxf runtime
    needs no runtime zip on RX 7000 and RX 9000; handheld APUs use lmxxf only. The AMDNR Launcher picks the zip for
    your GPU.
  • New install, or older than 0.3.4: the AMDNR Launcher, or by hand AMDNR-v0.3.4.1.zip (plus the runtime zip
    for your GPU for the danielblnc runtime, see above) and the README's installation guide.

Full notes: CHANGELOG.md.

Credits

Daniel Blanco (danielblnc) (the danielblnc runtime, used with his permission;
https://github.com/danielblnc/DLSS-NR-on-AMD), lmxxf (Kien, MIT;
https://github.com/lmxxf/dlss5-on-amd-9070xt-porting), AMDNR's RDNA 3 backend by 3zwr1, TheAutomatic,
Matheus, Dagherbou, wilsjo2, burak113 (the FSR Ray Regeneration preprocessor), RenoDX
(clshortfuse), Coldwood1026, Nukem9 and OptiScaler (Overclockers and contributors). The full list with
links is in the README and in the 0.3.4 release notes. AMDNR is Copyright (c) 2026 3zwr1 (AMDNR), GPL-3.0 with the
additional terms in Licenses/AMDNR_NOTICE.txt.

Discord: https://discord.gg/AMDNR — bug reports with the Save report zip in #bug-report.

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