AMDNR v0.3.3.1 — hotfix: danielblnc 0.4.0 + 0.3.3 support, RE Requiem Ray Regeneration fix
The danielblnc runtime is Daniel Blanco's work. The AMD neural runtime in the
*Runtime.zipfiles
(dlssnr_amd_pass1..3.dll) is DLSS-NR on AMD by Daniel Blanco (danielblnc) -
https://github.com/danielblnc/DLSS-NR-on-AMD. Copyright (c) 2026 Daniel Blanco, all rights reserved.
AMDNR ships it unmodified, with his permission; it is not AMDNR's work. Please support his project.
What's new
- danielblnc 0.3.3 is supported (new, not yet tested in a game). danielblnc 0.3.1 and 0.3.2 keep working.
- danielblnc 0.4.0 is supported (Daniel's notes: 42% faster than 0.3.3; the new fast kernels run on RX 9000
only). Get it inv0.4.0-Runtime.zip. 0.4.1 is supported too, ahead of its release. Not yet tested in a game. - Resident Evil Requiem / PRAGMATA: FSR Ray Regeneration's path-traced profile is opt-in again. In 0.3.3
it turned on by itself there and corrupted the picture. Tick it in Neural > Quality if you want to try it. - Only
OptiScaler.dll(and the ini text) changed.LmxxfNrRuntime.dllandLmxxfNrRuntime.pakare the same as in 0.3.3. - Everything else in 0.3.3 is unchanged: see the 0.3.3 release and
CHANGELOG.md.
Downloads
| File | What | Who |
|---|---|---|
AMDNR-v0.3.3.1.zip
| AMDNR (OptiScaler + the lmxxf runtime) | everyone |
v0.4.0-Runtime.zip
| danielblnc's runtime 0.4.0 (by Daniel Blanco, unmodified, with his permission) + weights. Newest; not yet tested in a game | danielblnc users on RX 9000 who want the newest runtime |
v0.3.3-Runtime.zip
| danielblnc's runtime 0.3.3 (by Daniel Blanco, unmodified, with his permission) + weights. New, not yet tested in a game | danielblnc users who prefer 0.3.3 |
Runtime.zip
| danielblnc's runtime 0.3.1 (by Daniel Blanco, unmodified, with his permission) + weights | danielblnc users, tested |
Coming from 0.3.3? Replace OptiScaler.dll. That is enough for the lmxxf runtime. To use danielblnc 0.4.0 (or
0.3.3), also extract v0.4.0-Runtime.zip (or v0.3.3-Runtime.zip) into the game folder.
Bug reports with logs: https://discord.gg/AMDNR (#bug-report).