github 3zwr1/AMD-NR---OptiScaler Alpha0.3.2
AMDNR-v0.3.2

one month ago

GitHub release — v0.3.2

Title: AMDNR v0.3.2 — Vulkan games work, lmxxf colours fixed, frame generation on Vulkan

Tag: v0.3.2


DLSS 5 Neural Rendering on AMD, built into OptiScaler. 0.3.2 fixes what you reported on 0.3.1 and
adds frame generation for Vulkan games.

Join the Discord — support, bug reports, test builds: https://discord.gg/AMDNR
Ko-fi: https://ko-fi.com/3zinr

Downloads

File What Who
AMDNR-v0.3.2.zip OptiScaler with AMD Neural Rendering, the complete lmxxf runtime, and Nukem9's dlssg-to-fsr3 everyone
Runtime.zip danielblnc's runtime and weights (v0.3.1, unchanged) RX 7000 / RX 9000 users who pick the danielblnc runtime

Install: extract the zip into the game folder, rename OptiScaler.dll to dxgi.dll (or winmm.dll /
version.dll / OptiScaler.asi with an ASI loader), pick a runtime on the first launch, INSERT for
the menu. README in English, 中文, Português, Español.

What's new

  • Vulkan games (Indiana Jones and the Great Circle): the game starts, and the lmxxf runtime no
    longer freezes it.
  • Frame generation on Vulkan: Nukem9's dlssg-to-fsr3 is in the zip as
    OptiScaler\amdnr_dlssg_fsr3.dll. Set FGInput=DLSSG, FGOutput=DLSSG,
    FGNvngxReplacement=Nukems, Dxgi=true, and the game's DLSS Frame Generation option runs FSR 3 FG.
  • lmxxf colours match danielblnc's: auto-exposure when the game publishes no exposure texture
    (AmdLmxxfAutoExposure, on by default). The "Edit colour 0" workaround is not needed any more.
  • Neural runtime combo: switching is saved at once; a half-installed lmxxf is named.
  • Discord and GitHub buttons at the top of the menu.
  • Ray Reconstruction: a game FSR-RR cannot serve (Satisfactory) says why in the Neural tab; RR
    tuning (AMD's defaults / disocclusion threshold) is live in the menu — RE Requiem skin ghosting:
    try "AMD's default tuning".

Everything else: CHANGELOG.md in the zip.

Credits

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