GitHub v0.2.0
DLSS 5 Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR
Release title
AMDNRv0.2.0 — DLSS 5 Neural Rendering on AMD
Release description
DLSS 5 Neural Rendering running on AMD GPUs, built into OptiScaler so it works in any Direct3D 12
game OptiScaler already hooks.
Discord: https://discord.gg/AMDNR — support, #bug-report, test builds, and NV
`` if you need it (not in these archives; the AMD path does not need it).
Install
- Download
AMDNR-v0.2.0.zipandRuntime.zipbelow and extract both. - Copy everything from
AMDNR-v0.2.0into the game folder (next to the game's.exe), then
everything fromRuntime. - Rename
OptiScaler.dlltodxgi.dll. If the game does not launch or the mod does not load,
tryd3d12.dll,winmm.dll,version.dllordbghelp.dllinstead — one name at a time, never
several copies. - Launch the game and press
INSERTfor the menu.
Still not working? Report it in #bug-report with the .log files from the game folder.
What's new in 0.2.0
- Ghosting fixed at the source: the game's reactive mask is read, plus velocity dilation, a
clamped residual upsample and a bounded carried edit. - Guided fill v2, the new model-interleave default: cannot ghost, does not flicker, no pulse
on lights/sky at 2–3 passes or high NR resolution, character ghost fixed, pacing automatic. - XeSS frame generation up to 6X built in for every XeSS-FG copy in the process (the game's
native XeSS 3 menu included), with burst pacing. DeleteXeFGUnlock.asiif you have it. - FSR Ray Regeneration (experimental) on any non-NVIDIA card, working with DLSS spoofing;
Neural Rendering runs after it on its output. - Highlight proxy (experimental, off), bounded decode.
- Fixes: MFG count in Streamline titles, TLOU Part I/II depth-format device removal, typed
depth-stencil buffers, NR cost readout, frame capture no longer runs unasked, D3D11 backend hint.
Support the project
Kofi: https://ko-fi.com/3zinr
Credits
- DLSS-NR on AMD — danielblnc — https://github.com/danielblnc/DLSS-NR-on-AMD
- DLSS 5 AMD project — TheAutomatic — https://github.com/TheAutomatic/dlss-5-amd-project
- Matheus / dlss-5-amd — https://github.com/MatheusGViana/dlss-5-amd-project
- lmxxf / dlss5-on-amd-9070xt-porting — https://github.com/lmxxf/dlss5-on-amd-9070xt-porting / 0.3.0
- OptiScaler — Overclockers — https://github.com/Overclockers/OptiScaler-Releases
Runtime.zip is danielblnc's v0.3.1 runtime and weights, unmodified. Licence: GPL-3.0 (LICENSE);
third-party licences in Licenses\. Not affiliated with NVIDIA, AMD or any publisher. Use at your
own risk.