github 3zwr1/AMD-NR---OptiScaler Alpha0.2.0
AMDNR-v0.2.0

one month ago

GitHub v0.2.0

DLSS 5 Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR

Release title

AMDNRv0.2.0 — DLSS 5 Neural Rendering on AMD

Release description

DLSS 5 Neural Rendering running on AMD GPUs, built into OptiScaler so it works in any Direct3D 12
game OptiScaler already hooks.

Discord: https://discord.gg/AMDNR — support, #bug-report, test builds, and NV
`` if you need it (not in these archives; the AMD path does not need it).

Install

  1. Download AMDNR-v0.2.0.zip and Runtime.zip below and extract both.
  2. Copy everything from AMDNR-v0.2.0 into the game folder (next to the game's .exe), then
    everything from Runtime.
  3. Rename OptiScaler.dll to dxgi.dll. If the game does not launch or the mod does not load,
    try d3d12.dll, winmm.dll, version.dll or dbghelp.dll instead — one name at a time, never
    several copies.
  4. Launch the game and press INSERT for the menu.

Still not working? Report it in #bug-report with the .log files from the game folder.

What's new in 0.2.0

  • Ghosting fixed at the source: the game's reactive mask is read, plus velocity dilation, a
    clamped residual upsample and a bounded carried edit.
  • Guided fill v2, the new model-interleave default: cannot ghost, does not flicker, no pulse
    on lights/sky at 2–3 passes or high NR resolution, character ghost fixed, pacing automatic.
  • XeSS frame generation up to 6X built in for every XeSS-FG copy in the process (the game's
    native XeSS 3 menu included), with burst pacing. Delete XeFGUnlock.asi if you have it.
  • FSR Ray Regeneration (experimental) on any non-NVIDIA card, working with DLSS spoofing;
    Neural Rendering runs after it on its output.
  • Highlight proxy (experimental, off), bounded decode.
  • Fixes: MFG count in Streamline titles, TLOU Part I/II depth-format device removal, typed
    depth-stencil buffers, NR cost readout, frame capture no longer runs unasked, D3D11 backend hint.

Support the project

Kofi: https://ko-fi.com/3zinr

Credits

Runtime.zip is danielblnc's v0.3.1 runtime and weights, unmodified. Licence: GPL-3.0 (LICENSE);
third-party licences in Licenses\. Not affiliated with NVIDIA, AMD or any publisher. Use at your
own risk.

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